Tuesday, May 4, 2021

Basic Shooting Positions Every Hunter Should Master

I hunted with a man many yrs ago that had one arm, he had no issu. I would say that the arm strength should be enough control the recoil while the gun is shouldered. Another way to shoot a shotgun with on hand is to use something to support the gun such as a bi-pod, sand bags, or tree limb.A shotgun (also known as a scattergun, or historically as a fowling piece) is a long-barreled firearm designed to shoot a straight-walled cartridge known as a shotshell...Then we shoot a few different shot shells to look at pattern density. How to lead a target when shotgun shooting. Stuff You Should Know About Buckshot [Part 1].There are 8 shooting positions that experienced hunters use to ensure they cleanly and ethically While the maximum range a hunter should shoot at using this position varies, I personally do not When using a tree, or similar object, for support, simply take your non-dominant hand and form a "V"...A hunter is right-handed. When shooting a shotgun, this hunter should You are shooting at a moving target. You estimate the length of lead necessary to hit the target. You maintain that lead as you swing with the target.

Shotgun - Wikipedia

Respect your fellow hunters Insults, inciting arguments, and discrimination will not be tolerated. this is something i never noticed until recently (after like 400+ hours), why are weapons with shields have their shields mounted on the right hand while the weapons are on the left hand, this is applicable to...A hunter is right-handed. When shooting a shotgun, this hunter should: Bring the right foot slightly forward. Bring the left foot slightly forward. Keep the feet together. Step out about 18 inches with the right foot.A hunter continues hunting after reaching the bag limit. How can you show respect for other hunters? by sharing your knowledge and skills with other hunters. A hunter is right-handed. When shooting a shotgun, this hunter should: Bring the left foot slightly forward.And a lefty should keep their left elbow up when shooting for better control. With that said, I have used right-handed rifles and shotguns all of my life. Until fairly recently, the only other choices were single-shot (non-bolt-action) rifles and...

Shotgun - Wikipedia

Shotgun Choke and Pattern Explained - YouTube

The Firing One-Handed trope as used in popular culture. When a hero carries a handgun, he or she will tend to wield it In City Hunter many characters fire one-handed. In The Last of The Untouchables, treasury agent Paul Robsky wins a shooting contest with his partner after noticing he only shoots...A hunter is right-handed. When shooting a shotgun, this hunter should: Bring the right foot slightly forward. When you pass the Hunter Education Course, your certification card doubles as a free 3-month pass at any Department of Natural Resources shooting range.When an archer is right-eye dominant and shooting right-handed (or left-handed/left-eye), the arrow sits under (or almost under) the dominant, or Sociopaths tend to be Incurable, but they should see a Psychiatrist for professional help. -almost anyone can fit the muzzle of a shotgun in their mouth.Whether you're a hunter, a competitive shooter, or you carry a gun for self-defense, firing your weapon accurately is imperative. Get a good grip. Always use two hands when firing a pistol. Your dominant hand should seat high on the handle of the pistol and you should extend your trigger finger along the...A researcher finds that when he smiles and makes eye contact with a participant, she becomes more responsive to his questions. He tries the same behavior on several others and finds that it also influences their responses to his questions.

____________________________________________ M A N H U N T ____________________________________________ Manhunt Walkthrough via RaccoonCityPD (c). Another 100% Complete Guide by RaccoonCityPD - most effective on www.gameFAQs.com All textual content copyright Jason Beks, 24 March 2004 (c). Email questions to: jbeks@hotmail.com (be sure Manhunt is within the topic line). ____________________________________________ I N D E X ____________________________________________ 1. Copyright 2. Controls 3. Objective 4. Health 5. Ratings 6. Performing Executions 7. Hints & Tips 8. Walkthrough 100% Complete - Fetish Mode 9. Walkthrough 100% Complete - Hardcore Mode 10. Bonus Features 11. Secrets 12. Credits ____________________________________________ 1. C O P Y R I G H T ____________________________________________ Ok - for starters, do not knick my paintings and write it off as your own yada yada yada. If this walkthrough seems anyplace rather than www.gameFAQs.com you'll understand it's been plagurised, modified or stolen. Please be at liberty to email any questions. Now let's cross choke any person with their very own genitals... ____________________________________________ 2. C O N T R O L S ____________________________________________ x - gentle attack, fire weapon, throw lure, execute, faucet, kick open doorways sq. - sturdy assault, reload weapon, execute triangle - motion button circle - transfer weapon, exchange weapon left analog stick - transfer right analog stick - free look, L/R switch goals while holding down L1 button L1 button - goal, toggle strafing L2 button - strafe left R1 button - sprint R2 button - strafe proper R3 button - look at the back of, free appearance while focused on L2 + R2 buttons - fast one hundred eighty level flip left directional button - peek left proper directional button - peek proper get started button - pause/menu ____________________________________________ 3. O B J E C T I V E ____________________________________________ Your primary purpose as James Earl Cash is slightly simply to remain alive. Saved from execution by cruel snuff movie director Lionel Starkweather, you might be released into a abandoned panorama that is populated by way of various gangs who will have to hunt you to the dying - within the identify of entertainment. ____________________________________________ 4. H E A L T H ____________________________________________ Your well being and stamina meters are located in the backside right corner of the display. Health could also be replenished through running over bottles of pain killers. One bottle of ache killers recovers 50% of health. Stamina is automatically replenished if Cash is given a chance to rest after sprinting. If the stamina meter is depleted, Cash is reduced to walking tempo until the meter mechanically refills. ____________________________________________ 5. R A T I N G S ____________________________________________ The recreation has 2 issue settings - Fetish (normal) and Hardcore (onerous). Each 'scene' or stage within the game receives a rating of 1-5 stars, depending on how entertaining Starkweather regards your efficiency. The more violent and speedy the missions, the more stars you are awarded. Stars release more than a few bonus options corresponding to cheat codes, thought art and mini-games (see 'Bonus Features' section ). - FETISH MODE - Fetish mode has a maximum Four big name rating and is really useful for rookies. Fetish mode permits players to make use of the radar to detect enemy places. You will receive 1 superstar for completing every challenge throughout the point in time. You will obtain 3 stars for execution style - the extra grotesque assaults, the more stars you will be awarded. - HARDCORE MODE - Hardcore mode has a most Five big name score and is advisable for experienced avid gamers. Hardcore mode does not allow avid gamers to use the radar so enemy locations will be unknown. You will receive 1 star merely for finishing each degree in Hardcore mode. You will receive 1 megastar for completing each undertaking throughout the time limit. You will receive Three stars for execution taste - the extra gruesome assaults, the extra stars you're going to be awarded. ____________________________________________ 6. P E R F O R M I N G E X E C U T I O N S ____________________________________________ Cash should get rid of the gang contributors personally via appearing a variety of executions, depending on what guns are available at his disposal. Some guns (like the plastic bag) might simplest be used once, while different guns (just like the bat) is also used many times. If no weapon is to be had Cash can also combat along with his fists, however this method should simplest be used in an emergency as maximum hunters are armed. If time is no factor, dispose of bodies via concealing them in shadowy or faraway spaces. Gang members turn out to be more aggravated at the sight of an fallen comrade. Stealth executions are beneficial to defeat maximum hunters. To perform a stealth execution on an unsuspecting hunter: 1) Hold L1 and stroll slowly up at the back of an unsuspecting hunter. 2) A white focused on cursor will appear across the hunter's head when you are inside of putting distance. 3) With L1 still depressed, press and grasp the sq. button for 1 2nd and release it. 3) An mechanically precipitated cut-scene will painting the execution. If you need a extra gruesome execution, grasp down the sq. button for a longer length after the targeting cursor has became white. If held for a few seconds the concentrated on cursor turns yellow and a 'violent' execution is performed. If held for more than a few seconds, the concentrated on cursor turns red and a 'gruesome' execution is performed. 'Gruesome' executions build up your rankings. - LURES - Lures are used to attract the attention of hunters. Lure items (yellow items) come with bricks, bottles, cans and sure, decapitated heads. Press x to throw an object in the path of a hunter. The longer the x button is depressed, the additional the entice will likely be thrown. - WEAPONS - Cash would possibly use a variety of weapons, but many are hidden and want to be found earlier than he can execute hunters. Executed hunters will go away behind their very own guns if they had been armed. Green weapons may handiest be used the once. Blue and red guns could also be used repeatedly. Red weapons inflict extra injury. plastic bag - used once only glass shard - used as soon as simplest. Can be procured by way of smashing window panes. blackjack - used repeatedly baseball bat - used time and again crowbar - used time and again cord - used once best knife - used many times machete - used again and again sickle - used again and again axe - used repeatedly meat cleaver - used many times hammer - used again and again night time stick - used repeatedly chainsaw - used repeatedly - FIREARMS - Firearms could also be used repeatedly if there is a sufficient provide of ammo. Executed hunters may leave at the back of their very own firearms and ammo. Firearms are noisier and draw in attention. Firearms inlude: nail gun - 3 head pictures to kill sawn off shotgun - one head shot to kill tranquiliser gun - temporarily drops enemies - purpose for head shots revolver six shooter - one head shot to kill mild handgun - one head shot to kill shotgun - one head shot to kill sniper rifle - one head shot to kill heavy handgun - one head shot to kill sub-machine gun - one head shot to kill attack rifle - one head shot to kill ____________________________________________ 7. H I N T S & T I P S ____________________________________________ The key to this sport is PATIENCE - bide you time and look ahead to the right moment to strike. Hastiness will result in repeated failed attempts that will cost you time anyway, so slow down the pace and watch for opportunities to offer themselves. Hunters on higher or lower ranges will seem as small triangles at the radar. Idle enemies at the same stage as Cash will seem as arrows, indicating the direction they're facing. Idle hunters at the similar level as Cash will seem as yellow arrows. Suspicious hunters on the similar degree as Cash will seem as orange arrows. Aware hunters on the similar stage as Cash will seem as red arrows. Pain killers are limited and refill most effective 50% of health - use them sparingly and best when your health meter is under 50%. It could also be tempting to fully best up your health when it is at 90%, but unforseen dangers lie across the every nook - plan ahead and look ahead to injury. Strafing (moving sideways the use of the L2 and R2 buttons) lets in Cash to survey an setting sooner than entering it. Always strafe across the perimeter of a space till you are conversant in the site of enemies. It is moderately difficult to put in writing an accurate walkthrough for a sport the place many variables and random events resolve the positioning of freely roaming enemies. Use your absolute best judgement and workout caution at all times. This walkthrough is designed to guide avid gamers by way of whole chapters, now not merely from save point to save point - you are at a greater advantage playing complete chapters, as many enemies prematurely breach the save level and is also executed ahead of agenda. ____________________________________________ 8. W A L K T H R O U G H - 1 Zero 0 % C O M P L E T E - F E T I S H ____________________________________________ This walkthrough is for Fetish mode only, so take your time unless you are attempting to free up the bonus options. --- BORN AGAIN - LEVEL 1 ---- The first degree is basically instructional, so pay attention to the onscreen activates and grow to be accustomed to the button configuration. Run (R1) forward in the course of the deserted street and take the plastic bag from between the upturned vehicles. Hold L1 and cautiously way the hunter from in the back of. The targeting cursor will flip white when you might be inside of placing range. With L1 depressed, press and cling the square button for 1 second to accomplish an execution. When you unlock the square button the execution is performed - and recorded. The longer you depress the sq. button, the more gruesome the execution. A white concentrated on cursor proclaims a commonplace execution, a yellow concentrated on cursor declares a violent execution and a crimson targeting cursor announces a gruesome execution. ============= Strategy tip: if you happen to bugger up an execution, run as far away as conceivable and disguise in the shadows till the hunters go back to idle mode. ============= Once the hunter is done, descend the steps and take the plastic bag. Follow the trail around the basketball court docket to trigger the cutscene. Hide in the shadowy alcove. You will understand that when you stand in the shadows the character icon in the backside proper of the display screen will turn out to be darker, indicating that you're hidden and invisible to hunters. The character icon will flash red if in case you have been noticed coming into the shadows. Hold L1 and wait for the hunter to walk past you, from right to left. Sneak up at the back of him and look forward to the focused on cursor to show white, indicating that you just are within putting range. With L1 depressed, press and grasp the sq. button for 1 2nd (or longer), then unencumber it to accomplish an execution. Run to the fitting and retrieve the pain killers near the dumpster. Jump down onto the basketball courtroom to cause the cutscene. Lock-on to the hunter the usage of L1. Give him a barrage of quick punches (x), then pull go into reverse at the left analog stick with block/avoid his blows. Use this tactic when hand-to-hand battle is the only option. The concentrated on cursor will point out the state of a hunter's health - yellow is healthy, orange is injured, red is mortally wounded. Take the pain killers from below the basketball ring and go out the court docket. SAVE YOUR GAME on the save point. --- BORN AGAIN - LEVEL 2 ---- Take the glass shard and watch the hunter's movements at the radar. ============= Strategy tip: stand near a wall and press triangle to hug the wall. The left analog stick will will let you transfer and peek round corners. ============= Once he is going through away and has ascended the stairs, creep into the alcove at the ground of the stairs. When he stands at the bottom of the stairs and turns to walk again clear of you, dangle L1 and sneak up at the back of him. When the concentrated on cursor turns white, press, hold and free up sq. to execute him. Ascend the stairs and search at the back of the dumpster for ache killers. After the cutscene, step during the gate and take the glass shard. Hide within the shadows behind the ambulance and check out to find the 2 hunters at the radar. Use the cover of the shadows to sneak up at the back of the nearest hunter and execute him, making sure that the second hunter does not realize you. ============= Strategy tip: press x when dealing with a wall to bang at the wall, attracting a hunter's attention. ============= You should in finding the plastic bag beside the black van in order to kill the second one hunter. ============= Strategy tip: you can not kill a hunter from in the back of along with your naked palms. ============= There are pain killers situated at both end of the road should you transform injured. Once each hunters are useless, chances are you'll depart the world by means of the save level. SAVE YOUR GAME. --- BORN AGAIN - LEVEL 3 ---- Turn right at the T-intersection for pain killers. Ascend the steps and take the glass shard. There are 2 hunters to execute in this area, and your destination is the Rear Mall Disposal Chute, situated between the two flaming barrels. At the top of the stairs, run proper till you might be concealed in a dark alley. Attract the attention of a hunter via banging on the wall and execute him. You now need to procure another weapon. There are 3 structures in this area. The closest development contains a plastic bag, the center construction accommodates pain killers and the furthest construction contains a glass shard. Another plastic bag is positioned near the go out. Attract the eye of the second one hunter via hiding in the alcove that lies on the a ways facet of the enclosure, without delay reverse the exit. Kill him to access the exit. SAVE YOUR GAME. SCENE COMPLETED --- DOORWAY INTO HELL - LEVEL 1 ---- Walk ahead and take the plastic bag if you are unarmed. As you walk between the dumpsters, a hunter will step throughout the doorway up ahead and take a piss near the cord fence. Execute him and take his blackjack. Enter the construction and take the glass shard. You can now trade guns by pressing circle. Hide within the shadows opposite the staircase and attract the attention of the hunter upstairs - kill him. Ascend the steps and quietly step through the abnormal hollow in the wall. Wait in the shadows and trap the following hunter to his loss of life. Be careful to not tread at the gravel. Follow the route in the course of the rooms and jump from the opening within the upper storey wall to the gravel mound in the alleyway. Enter the following development and follow the left hand wall for ache killers. Walk up the wooden ramp and spoil the window to retrieve a glass shard. SAVE YOUR GAME at the save level. --- DOORWAY INTO HELL - LEVEL 2 ---- As you continue forward you're going to notice a padlocked gate. You must locate the crowbar in this space to earlier than you can break this lock. Follow the lefthand wall till you emerge on an open street, where a hunter waits at the reverse aspect of the road. There are Three hunters you should execute in this house. Try to obtain the baseball bat (purple) from one in all them. There is a plastic bag hidden at the back of a dumpster close to the vertical cement slab. You will to find ache killers within the building near the padlocked gate, within the development positioned on the end of the principle street, and the construction within the heart of the principle street that accommodates the suspended bodies. Explore the alleyways until you find a doorway that sits in a corner with a garbage can. Enter this doorway and head upstairs to the save level. SAVE YOUR GAME. --- DOORWAY INTO HELL - LEVEL 3 ---- As you step around the nook a hunter will spring out and attack you. This guy is nigh unattainable to assault from at the back of, so interact him in a face-to-face struggle with the bat. Watch your health and retreat to protection when you need to heal. Pain killers lie in the room up forward, or it's possible you'll backpedal to earlier pain killer places. Retrieve the crowbar and sparsely make your as far back as the go out gate, indicated via a blue dot on your radar. 2 more hunters now patrol the streets and await execution. Exit by the use of the padlocked gate. SAVE YOUR GAME on the save point. --- DOORWAY INTO HELL - LEVEL 4 ---- Equip the baseball bat and continue ahead into the alleyway for ache killers. Return to the gate and enter the development in your right, by means of the picket ramp. Continue forward to trigger the cutscene. In this battle you can learn how to use the grapple method, but it's really not as efficient as other execution and combating techniques, so I'd simply clobber the bastard's face in with the bat and move on. However, in anticipation of the ceaseless tide of criticism emails from the extra anal-retentive gamers: To grapple your opponent, press x and square simultaneously. If the hunter grapples you, temporarily press x to liberate yourself from his grasp. Happy? Groovy. SAVE YOUR GAME. SCENE COMPLETED --- ROAD TO RUIN - LEVEL 1 ---- Take the plastic bag if you happen to lack a inexperienced (use once handiest) weapon and conceal in the shadows close to the two dumpsters. Lure the closest hunter toward you by means of banging the wall. Just for shits and giggles, use the crowbar to perform the next execution - ah, the dulcet sound of a grown man's clavicle (that's collarbone for the uneducated) being wrenched from his shoulder in a torrent of purple and ivory - *sniff*. Strafe in the course of the deserted rooms till you arrive at a sunken toilet block. Enter the bathroom block and hide in the darkened toilet booths to your left. Attract the eye of the closest hunter and kill him. Pain killers are concealed at the back of a picket panel opposite the steps. Ascend the steps and change into familiar with the site of the tree/ache killers within the corner of the yard. As you manner the entrance within the alley a hunter will ambush you. Quickly press each L2 & R2 simultaneously to accomplish a one hundred eighty stage flip and hide within the shadows under the tree. Kill the hunter as he passes by means of. Proceed through the alley and use the crowbar to go into the gate. Strafe throughout the empty rooms till you arrive at a quick flight of steps leading downward. Another ambush awaits when you undertaking into the following passage. Again, use L2 & R2 to quickly about-face and return to the safety of the shadows. Lure the hunter to his demise and proceed up the passage to the save point. SAVE YOUR GAME. --- ROAD TO RUIN - LEVEL 2 ---- Take the brick and exmaine the wall to your left. Quietly step into the entrance and wait in the shadows by way of the slatted home windows. Three hunters roam the streets outdoor. Lure the hunters one at a time into the room and execute them. This challenge will check your endurance, because the hunters continuously team together in numbers for safety. Watch the radar to see by which path the hunters are dealing with - you could feel brazen sufficient to kill a hunter whilst his partner is just footsteps away. Once all Three are pushing up daisies, step into the road and explore the world. Pain killers are positioned at the finish of the road (opposite the room you serious about the slatted home windows), at the back of the locked gate within the basement (close to the truck) and in the building opposite the truck. Leave the world via the underground gate in the midst of the street. SAVE YOUR GAME on the save level. --- ROAD TO RUIN - LEVEL 3 ---- The cellar forward is guarded by way of 1 hunter. Three hunters patrol the alleyway on the some distance aspect of the cellar. Dart from shadow to shadow and trap the primary hunter to his doom. Locate the ache killers at the back of the pillar in the room with the suspended bodies. Hide within the nook close to the ache killers and lure the remaining 3 hunters down into the cellar. Finish them off one at a time. Leave the cellar and ascend the stairs to the padlocked gate on the finish of the alleyway. SAVE YOUR GAME. SCENE COMPLETED --- WHITE TRASH - LEVEL 1 ---- The cement backyard beyond the alley is a circuit, a loop. A lone hunter patrols the cement backyard, strolling across the circuit. You must find the cord throughout the development on the proper facet of the backyard and use it to kill the hunter. Remain throughout the building and trap him toward you, the use of the bottle to draw his consideration. Take his bat and continue through the double gates which can be flanked by means of the flaming barrels. Hide beside the tyre stack that sits simply within the gate on the left. From this location you should be able to take out the 2 hunters. Pain killers are positioned behind 2 tyre stacks within the some distance corner of the backyard. Sneak into the building and kill the fats hunter from at the back of. Search the construction for the doorway that ends up in the save point and SAVE YOUR GAME. --- WHITE TRASH - LEVEL 2 ---- Another hunter patrols the scrap backyard close to the crane. Kill him and discover the area OUTSIDE of the hanger. Pain killers are situated behind the large fuel tanks. A ladder close to the door leads to the top of the scrap pile, however serves no actual objective. The closing hunter in the scrap yard guards the hanger. This man may not leave his publish unless he has the proper incentive, so run during the hanger to get his attention and conceal. Send him to heaven, go back to the hanger and retrieve the wire and knife. Now you'll be able to depart the world by the usage of the knife to open the gate that is flanked by means of the flaming barrels. SAVE YOUR GAME on the save point. --- WHITE TRASH - LEVEL 3 ---- Climb the gravel mound to achieve the next scrap yard. To retrieve the nail gun you should knock at the window and draw in the attention of the defecating hunter. Source a good hiding position beforehand. Once he offers chase, briefly conceal and lure him to his death. Enter the trailer and take the nailgun. ============= Strategy tip: use L1 to target enemies with firearms. Press x to fireplace and sq. to reload. The concentrated on cursor will 0 in on an enemy's head in the event that they are shut enough - head shots are deadly, depending at the calibre of the firearm. ============= The 2d you're taking the nailgun, 2 hunters appear out of doors the trailer. Remain within the trailer and step up onto the bench near the pain killers. Attract their consideration by banging at the wall and shoot them within the face as they enter - 3 heads photographs every should suffice. Leave the trailer and practice the trail beneath the 2 suspended our bodies to the gate flanked via flaming barrels. Collect the box of nails. Cautiously navigate your means in the course of the scrap backyard to the low lying brick building at the far facet of the compound. Three hunters patrol the pathways between the auto wrecks and a lone hunter guards the entrance to the building. Try to conserve ammo and take out the primary Three hunters with the bat. Pain killers are positioned close to a chainlink fence. Equip the nailgun and method the overall hunter from the left, hugging the wall and last simply out of his sight view. Pop him when the focused on cursor zeros in on his head. Take his nailgun, input the construction and throw the gate transfer. The scrap backyard is now overrun with 3 more hunters. Try to preserve ammo and use the bat. Consult your radar and make your approach towards the blue dot representing the exit gate. SAVE YOUR GAME. SCENE COMPLETED --- FUELLED BY HATE - LEVEL 1 ---- Three hunters patrol the three large open-ended freight boxes in the middle of the fenced backyard. If you strafe along the fencline at the back of the stack of crates you'll see by way of the freight packing containers and locate the hunters. All 3 must be dealt with sooner than Starkweather will allow you to proceed through the exit gate. Pain killers are located within the alley to the aspect of the fenced space. Run throughout the gate and find the wood board with the red arrow painted on it. Follow the arrow. Smash the fuse field with the flashing mild simply within the gate and quickly conceal. Kill the hunter whilst he tries to fix the fuse field. Follow the cement walkway to the crane and SAVE YOUR GAME on the save level. --- FUELLED BY HATE - LEVEL 2 ---- You should refuel the crane sooner than it is operational. The gas can is situated in the hanger past the scrap backyard. 3 hunters patrol the scrap backyard. Pain killers are positioned in the huge cement pipe, behind some crates near the aircraft shell, in an alley behind the hanger and throughout the hanger itself. SAVE YOUR GAME at the save level within the hanger front. --- FUELLED BY HATE - LEVEL 3 ---- Pick up the gas can, leave the hanger and stroll round to the left. Store the gas can in a secure area (it is going to seem as a green dot for your radar) and hunt down the 4 hunters who've entered the scrap yard. Once all Four hunters are useless, go back back for the gasoline can and position the fuel in the crane's gas tank. The 2d you operate the crane 2 hunters will ambush you. Your priority is to use the crane's magnet to take away the refrigerator that blocks your exit path in the course of the wall. After eliminating the fridge, you'll use the crane to slide the regrigerator into the hunters. However, as your health is diminishing with each shot fired, it is more secure to leave the crane and trap the hunters back into the scarp backyard. Once it is safe, continue through the hole in the wall. You have a choice of 2 paths. The path at the left leads to a deadend containing ache killers. The path at the right results in pain killers, a box of nails and an ambush by 2 hunters. Lure the hunters out into the open and briefly hide. Take them out one at a time with the nail gun. Proceed down the stairs to the save point and SAVE YOUR GAME. --- FUELLED BY HATE - LEVEL 4 ---- This subsequent degree is in particular tricky. Take the box of nails from in the back of the crates for your right and the ache killers from at the back of the truck. Slowly climb the long stairway to the keep watch over booth. Equip the nailgun and kill the hunter that patrols this house. Survey the realm at the backside of the coal chute. When the coast is transparent, sprint down the slope and hide beneath the coal chute in the shadows. There are ache killers underneath the coal chute. Equip your bat and in moderation select off the Four hunters. Once the hunters are dead, retrieve the ache killers from the ramp at once underneath the keep watch over sales space tower and alongside the fenceline. Exit by means of the gate. Climb into crane and take away the fridge from the space in the fence. Once this is performed, temporarily disguise under the stairway and use the nailgun to fend off the 5 hunters that flood the realm (alternately, you can stay in the crane and swing the fridge on the enemies, however you might be a pot shot sitting in the one spot). Use the pain killers by the crane if you are shot, or retreat to the ache killer places in the earlier area. Climb the steps and step during the regulate booth. Use your radar to find the exit (blue dot) and cautiously move towards it. Shoot the general hunter that guards the go out and leave the world. SAVE YOUR GAME. SCENE COMPLETED --- GROUNDS FOR ASSAULT - LEVEL 1 ---- You will probably be dumped unarmed outdoor a derelict zoo. Pain killers are behind you. Hide within the shadows via the entrance under the entrance porch. Bang at the chainlink fence and find the two hunters. Lure 1 hunter outside and sneak previous him - enter the entrance on the finish of the hall on the left. Retrieve the cord from the deserted present store and conceal within the shadows. Kill the first hunter, take his machete, then kill his spouse (you are going to hear the voices of different hunters outdoor the complicated, however there are simplest 2 in the building). Search the rest of the development for cord and ache killers. Exit the construction by means of the hole close to the merchandising mechanical device. Use the machete to slice in the course of the rope on the metal door and enter the rest room block. Kill the hunter within the outer hall and be mindful of the padlocked door set halfway along the hallway - we will be able to return right here later. Proceed through the bathroom block to the exit. Hide within the shadowy corner to the left of the bottom of the steps and kill the 2 hunters. Follow the low left wall to find ache killers near a pile of crates. Follow the winding trail up the slope to the save level and SAVE YOUR GAME. --- GROUNDS FOR ASSAULT - LEVEL 2 ---- Your mission is to retrieve the crowbar so chances are you'll escape from this house. There are 6 hunters planted all over this labyrithine section of the deserted zoo. ============= Strategy tip: identify hiding places sooner than getting into into unknown territory, and sneak from shadow to shadow till you are sure the coast is clear. Always create a disturbance to find the closest hunters. ============= Painkillers are located at the back of some trees in a fenced space near the perimeter wall, at the upper trail near the elephant statue and in the bear enclosure. The 6th hunter hides within the endure enclosure guarding the crowbar - search for the grizzly undergo picture at the fence. Lure him out and hide. Once he is lifeless, retrieve the crowbar and go back to the bathroom block within the previous level. Locate the padlocked door and retrieve the sawn off shotgun. Return to the save level on the end of Level 2 and SAVE YOUR GAME. --- GROUNDS FOR ASSAULT - LEVEL 3 ---- There are painkillers positioned in the back of the development close to the doorway, in the arched tunnel close to the fringe wall, beneath the stone staircase and underneath a branch at the higher degree. Ignore the sniper that stands atop the arched bridge - he hardly leaves his publish. There are Three roaming hunters in this space. Don't waste precious shotgun ammo on them - stealth kills only. Immediately input the building to your left and kill the resident hunter. Sneak into the arched tunnel beneath the sniper, trap the following 2 hunters into it and kill them. Locate the wood ramp that cuts throughout the construction at the back of the sniper and shoot him in the head from behind with the shotgun. Take his tranquiliser rifle, bounce off the brink and open the padlocked restaurant door with the crowbar. ============= Strategy tip: the tranquiliser rifle will best drop enemies quickly. When they're unconscious, transfer in quickly and finish them off with a weapon. Aim for head pictures - frame shots will handiest worsen enemies. ============= There are painkillers located in the back of the eating place and within the restaurant the usage of the again door entrance. Proceed during the restaurant until you come upon a pink painted arrow indicating the way in which out. The trail in your left results in the eating place rest room block - turn into acquainted with the hiding locations in this house and go back to the painted arrow. As you follow the arrow you are going to be ambushed through 2 hunters. Run back to the shadows near the bathroom block and kill them. Follow the arrow to the exit and SAVE YOUR GAME. SCENE COMPLETED --- STRAPPED FOR CASH - LEVEL 1 ---- This stage is specifically curly. Starkweather has passed your family over to the Wardogs who plan to execute 1 circle of relatives member for every time they spot you. So lie low, be discrete and for fuck'sake stay quiet - unless you weren't all that attached to Betty-May, Wilbur, lil' Jill and the irrepressible Slappy-Joe. To whole the level, you should save a minimum of 1 family member. Save your tranquilsier darts till you might be instructed to make use of them. Step into the construction and lure the closest hunter inside of - repair him good. Take the cord and exit via the double-doors in the locker room. Follow the left wall past the columns and hide within the shadows. Bang at the wall till you draw out the second hunter - if this guy sees you, he's going to pop your brother. Kill the hunter and rescue your brother, who is imprisoned within the room up forward at the left. Take the shard of glass and use it to cut him loose. Take the pain killers. Return out of doors and study the realm without delay forward. On your right is an enclosed space containing 4 hunters. Follow the excessive wall to your left and conceal in the shadows near the dumpster at the some distance end. Bang on the chainlink fence to attract out as most of the hunters as is safely imaginable and kill them separately. Once their numbers are lowered, enter the enclosure and kill the rest hunters the usage of the tranquiliser rifle. There are pain killers on the some distance aspect of the enclosure near the tyre swing. Cross the enclosure and step onto the cement trail. Pain killers are located on the finish of the left path above the tunnel, but it surely is no longer protected to retrieve them now. Quietly creep round to the right, hugging the left wall till you're safely hidden in a dark nook. From this location, lure the 2 hunters to their deaths the usage of the tranquiliser rifle. It is crucial that these guys do not spot you or your dishy sister will be finished. Take the revolver from the hunter's corpse, rescue your sister and apply her throughout the tunnel to the save point within the doorway. SAVE YOUR GAME. --- STRAPPED FOR CASH - LEVEL 2 ---- Before coming into the construction, explore the realm outside to find the tranquiliser gun. Enter the development and peek throughout the forums at your captive father. Equip the revolver and kill the hunter with a headshot when he is in range, passing by the window. Rescue your father and take the hunter's gun. Walk up the wooden ramp, wreck the window and step outside. This house of the zoo is populated via Three hunters, who will have to be destroyed before you can input the large domed cage where your sister is held hostage. Gunshots draw attention, so only fire if the hunters are unfold out. ============= Strategy tip: establish hiding places earlier than entering into unknown territory, and sneak from shadow to shadow till you are positive the coast is clear. Always create a disturbance to find the nearest hunters. ============= Pain killers are located near the caged fort structure and beside the giraffe statues. Once the world is freed from hunters, locate the two doors set into the correct side of the aquarium, to the precise of the giant domed cage. Stand within the shadows close to the left door and bang on the wall, luring the hunter outside. Kill him and enter the construction to rescue your sister. Now that the entire hostages are rescued, you might be unfastened to go into the shark's mouth on the opposite side of the park. 2 hunters guard the course again to the aquarium. SAVE YOUR GAME at the save level within the aquarium. --- STRAPPED FOR CASH - LEVEL 3 ---- 2 hunters patrol the aquarium at opposite ends of the room. Before strolling over the ramp (and successfully trapping your self within the aquarium), use the tranquiliser rifle to focus on the hunter on the left first, then sneak in and kill him. Hide at the back of the counter near the useless hunter and kill his spouse in the similar type. The slim room near the second one corpse accommodates ache killers. The switch that opens the go out door is situated in the back of the counter in the kiosk. Once you throw the transfer, conceal in the shadows simply throughout the door, as 2 more hunters will appear within the room outside. Kill them, escape in the course of the go out and SAVE YOUR GAME. SCENE COMPLETED --- VIEW OF INNOCENCE - LEVEL 1 ---- Your project is to locate the video tape and digital camera Starkweather has hidden in the mall. Use the brick to spoil the glass door on your right and retrieve the gun. Remember pain killers are within this laundromat. Equip the gun and run to the two low planter benches which can be end-to-end. Crouch (triangle) behind them to avoid the gunfire. ============= Strategy tip: learn about the animation of shooting hunters. Only go back hearth when they are reloading, idle or straight away after they have fired. Close vary head photographs are fatal. Ammo is restricted, so make each and every bullet depend. ============= Tap L1 to briefly lean excessive of the planter and hearth (x). Once the 2 hunters are useless, run to the following planter and crouch. Kill the hunter who appears from the double-doors. Retrieve the guns from the corpses and crouch behind the planter/seat bench that sits left of the dry fountain. Kill the two hunters that appear and take the ache killers from in the back of the emergency exit doors. Run and crouch in the back of the planter/seat bench at the bottom of the escalator. Kill the hunter that appears. Take his gun and seek the scaffolding web site within sight for ache killers. The 2d you step onto the escalator you are going to be ambushed by way of 2 hunters. Retreat and hide in the scaffolding website online area - hug the wall and fire from across the nook as they descend the staircase. Take their weapons and run up the escalator to the save level. SAVE YOUR GAME. --- VIEW OF INNOCENCE - LEVEL 2 ---- Run and crouch in the back of the nearest upturned vending mechanical device and shoot the 3 hunters. Take their guns and find the health in the nook within sight. Run and crouch at the back of the planter that sits out of doors Pirso's bar. Kill the hunter and take his gun. Run ahead and crouch at the back of the balcony on the bottom of the staircase. Kill the hunter and take his gun. Run and crouch behind the black dumpster. Kill the two hunters out of doors Rollio Records and take their weapons. Enter the document store and take the ache killers and video tape. SAVE YOUR GAME on the save point. --- VIEW OF INNOCENCE - LEVEL 3 ---- Run in your left and hug the wall beside the entrance leading into Jacob Benson's Family Chemist. Kill the hunter, take his gun and input the chemist's. Take the pain killers and shoot the lock off the metal door - retrieve the shotgun. Return to the mall and use the balcony to protect yourself from the hunter on this level. Crouch at the back of the black dumpster once more and shoot him when he is within vary. Take his gun. Hide in the back of the upright merchandising machine on the best of the stairs and creep downstairs when the coast is transparent. Use the balcony to hide your self and kill the hunter that patrols this degree. Run and conceal at the back of the planter out of doors of Pirso's bar. A hunter is poised inside the bar, so run previous at will and sprint to the upturned vending machines close to the escalators. Kill the hunter who patrols this area and take his gun. The video camera is positioned in the Toy Corner store, further in your right. Approach with caution as a hunters waits at the back of the counter. Target him from the windows, now not the entrance. Take his gun, the video digicam and the ache killers. SAVE YOUR GAME on the save level. --- VIEW OF INNOCENCE - LEVEL 4 ---- You shall be ambushed by way of 2 hunters who shoot during the home windows. Take quilt and down either one of them with single head photographs. Return to the mall and crouch behind the balcony. A lone hunter fires from the scaffolding - kill him. The ultimate 2 hunters are within Pirso's bar. Run and crouch in the back of the planter outdoor the bar and shoot them. Take their guns and input the bar. The power is off so you must find the fuse box within the basement and restore power earlier than you'll watch the mysterious video tape. Take the pain killers within the basement and slowly make your way back to the bar, together with your trigger finger at the in a position for a final minute ambush. Brace yourself and turn on the tv... SAVE YOUR GAME. SCENE COMPLETED --- DRUNK DRIVING - LEVEL 1 ---- One may fairly assume from the level title that an alcohol-addled Cash will be granted the opportunity to rip around town bustin' ass in a frenzied bloodthirsty drive-by speedin-... Oh how fallacious you might be. Walk immediately ahead toward the ache killers and hide in the shadows. Attract the eye of the lone hunter and kill him. Take his sickle. Explore the alleyways that lie forward and kill the remaining hunter. Return to the development and escort your new friend, Mr Stinky, to the exit gate situated reverse the wall-mounted surveillance digital camera. Press triangle to make the under the influence of alcohol observe you or to reserve him to stick. Don't run too a long way ahead or His Booziness will lose your trail. If the tramp dies, you die. Hide him smartly at all instances and do not leave him alone long classes of time - he gets the wanders after a whilst. SAVE YOUR GAME on the save level. --- DRUNK DRIVING - LEVEL 2 ---- Hide the under the influence of alcohol in the shadows simply inside the gate and survey the road forward. 3 hunters are huddled in a group by means of the hearth for your right, so head left and cover in the lengthy stretch of shadows on the end of the street. Attract the hunter's consideration and select them off one at a time. It is more straightforward to separate them by luring them into confined or narrow areas. There are Three ache killers scattered throughout the road. Once the hunters are lifeless, retrieve the drunk and go out by the use of the surveillance gate. SAVE YOUR GAME on the save point. --- DRUNK DRIVING - LEVEL 3 ---- Hide the inebriated in the shadows simply within the gate and survey the road past the alleyway. 3 hunters roam the road - divide and conquer wins the day. Enter the subway near the nostril of the school bus, but get ready to retreat - a hunter will marvel you and give chase. Once the entire hunters are lifeless, acquire the inebriated and find the exit gate in the subway tunnels. There are ache killers at the church steps, within the building to the right of the school bus and within the subway tunnel. SAVE YOUR GAME on the save point. --- DRUNK DRIVING - LEVEL 4 ---- Hide the inebriated at midnight corner without delay reverse you, simply at the back of the police van. Sprint up the street and conceal at the back of the opposite police van. 3 hunters guard the construction website behind the chainlink fence. You will have to entice them out one at a time and kill them. Rattle the fence to gain their consideration and go back to the protection of the police van. Once all Three are lifeless, lead the drunk throughout the construction website to the surveillance gate. There are ache killers by means of the police van and close to the surveillance gate. Run in the course of the churchyard gate to the save level and SAVE YOUR GAME. --- DRUNK DRIVING - LEVEL 5 ---- Hide the under the influence of alcohol in the slender patch of shadow provided by the cathedral wall. Creep slowly between the buildings and get ready to retreat - ambush ahead. Kill the hunter and continue ahead, following the path around the perimeter of the cathedral. Ignore the hunter that is beyond the fast flight of steps and make your option to the opposite side of the cathedral, where a hunter lurks close to a row of tall timber. Kill him and take his shotgun. Pain killers are situated behind the tombstone near the tall trees and within the open graveyard. Retrieve the under the influence of alcohol and hide him within the patch of shadow by the cathedral wall near the flight of steps. Equip the shotgun and hug the wall at the top of the steps, so you'll lean round and shoot the hunter. Take the shotgun, use the inebriated to open the gate and go back him to his previous position through the cathedral wall. Now this bit is fucking arduous. In the graveyard past the gate are 4 hunters, all sporting firearms. Try to kill as many of them as imaginable using the sickle or axe - gunfire most effective attracts consideration. Be affected person and ensure they are on my own sooner than attacking them. If the pack spot you you might be swiss cheese. If you are noticed, sprint again in the course of the gate to the shadows by means of the cathedral walls and bide your time. There are pain killers located behind 2 of the tombstones near the central crypt, where the go out gate is situated. Once the graveyard is cleared of enemies, lead the drunk to the exit gate within the central crypt. SAVE YOUR GAME. SCENE COMPLETED --- GRAVEYARD SHIFT - LEVEL 1 ---- This level is a actual fuckstickle, so follow the directions moderately. Creep up the stairs and shoot the hunter in the head from at the back of. Take his gun. Sprint in the back of the stack of 3 crates proper of the road lamp. Lure the two enemies toward you and shoot them, again saving ammo by way of aiming for head photographs. Take their weapons and discover the road in the back of you for pain killers (positioned at the back of a dumpster). Return to the 3 crates close to the basement stairs and survey the street forward. Run and hide within the alcove set within the left wall near the ache killers. Trigger the cutscene via sprinting previous the forklift to the line of 5 bins that have 2 packing containers piled on either end. Four hunters will pour into the road - take out the first one via crouching in the back of the center segment of the row of bins and leaning over to focus on his head as he passes at the back of the bins. You have restricted ammo and the shotgun is crap at long vary injury - you must get as with reference to each target as conceivable earlier than firing. Crouch to the appropriate finish of the row of packing containers to shoot the second one hunter within the guard area. Once he is dead, crouch all of the solution to the left finish of the row of packing containers and sprint behind the wooden crate containing the gas cylinders - believe it or now not, this see-through obstacle provides good enough cover. Shoot the rest 2 hunters from this location. Once they're all useless, enter the guard area and turn the switch to open the gate. Run through the gate and SAVE YOUR GAME at the save point. --- GRAVEYARD SHIFT - LEVEL 2 ---- Do no longer pass up the steps. Hug the wall in the back of the stairs close to the ache killers and trap the first 3 hunters to their doom - one head shot every as they seem across the side of the steps. Slowly enter the warehouse - 2 hunters are plotting at the different side of the crates. Sprint to the opposite a ways wall within the warehouse and hide your self behind the crates. Lean out from behind the crates and take them down. Enter the door by the 'CAUTION' sign. Locate the ache killers in the cargo carry bay, but save them if possible. Your undertaking is to restore energy to the cargo carry. The basement stage beneath is plagued with Five hunters (although 6 seem on the radar - 1 is situated on an higher storey). The highest means is to creep down the stairs, kill one hunter (discretely if possible) and retreat back as much as the bottom floor level before you're surrounded. The basement hunters hardly practice you again as much as the ground ground degree, so simply conceal behind a pillar within the cargo raise bay until they go back to idle mode. Once all 5 hunters are useless, locate the ache killers and gear switch within the basement and return to the cargo lift at the flooring ground. Hit the switch by the cargo raise and step onto the raise platform. Target the hunter because the elevate passes the primary flooring. SAVE YOUR GAME on the save level. --- GRAVEYARD SHIFT - LEVEL 3 ---- Bang on the wall within the elevator and lure the first hunter against you - kill him as he advances on the elevator. A 2nd hunter may also seem on the stage below you - if this is the case, shoot him as well. Once the coast is clear, stroll slowly to the ache killers at the opposite aspect of the walkway. Carefully proceed alongside the walkway and sneak up at the back of the 2 hunters who're conversing on the lower walkway - end them off with head shots. If the second one hunter did not appear at the decrease degree when you first stepped out of the elevator, go back to the elevator and kill him now. Follow the walkway around until you might be achieve a sq. hole in the floor. Drop in the course of the hole and hug the wall within the doorway - kill the two hunters in the clear tunnel. The doorway behind you comprises pain killers. Proceed in the course of the clear tunnel, activate the raise controls and step onto the elevate platform. Kill the hunter on the upper floor as the carry rises. SAVE YOUR GAME at the save level. --- GRAVEYARD SHIFT - LEVEL 4 ---- Proceed in the course of the ducting vent and consider of the two go out issues. Remain within the ducting vent and take the pain killers. Punch through each vent covers and drop to the floor within the room that is much less furnished (no longer the room with the tiled floor). The door below the vent is locked so way the opposite door - save the ache killers. 2 hunters guard the cafeteria. Kick the door open and strafe previous the opening, concentrated on the hunters when they seem idle on the radar. You can take 50% damage if you stored the ache killers in this hallway. Enter the cafeteria and take the weapons from the corpses. Slowly open the door close to the counter and peek round to the left. You will notice a low wood bannister encases the stairway. Sprint and crouch at the back of the segment of the bannister on your left. Make a sound and lure the hunters out into the open (1 will stay hidden in the control room). Kill the closest hunter, the usage of the bannister for cover. The 2d hunter concealed in the back of the upturned merchandising machine is too some distance away to target correctly, so dash into the passage on his proper and conceal via the water cooler. Kill him through leaning across the corner. The doorway on your right incorporates pain killers. Peek in the course of the regulate room door window and sneak up at the hunter when his again is turned. Activate the regulate panel to unencumber the exit door on the bottom of the staircase. Lure the 2 hunters into the regulate room and target their heads the second they appear. The exit door lies on the bottom of the staircase. Your best possible probability is simply to sprint immediately down the staircase and through the doorways, avoiding the enemy gunfire. SAVE YOUR GAME on the save point. SCENE COMPLETED --- MOUTH OF MADNESS - LEVEL 1 ---- Retrieve the twine located at the back of you. Activate the switch on the wall that operates the electrical chair and run to the dark nook simply left of the doorway. When the hunter passes by means of, sneak up behind him and kill him. Take his machete. Pain killers are positioned in the clinic room. Step in the course of the double-doors and in moderation creep into the yard. Three hunters patrol the grounds. Pick them off separately, chickening out back into the health facility ward if vital. Pain killers are located behind one of the columns within the yard. Once all Three hunters are useless, survey the backyard and locate the hunter that watches from the balcony. Sprint beneath the metal stairs that lead as much as the balcony and get his consideration. He won't understand you hiding below the stairs if you are in the shadows. When he walks again to his post, observe him from in the back of and kill him. Leave his gun - you wish to have the machete for the next stage. Enter the metal gate below the flashing crimson light. SAVE YOUR GAME on the save point. --- MOUTH OF MADNESS - LEVEL 2 ---- Follow the left wall and use the dark alcoves for defense. Sneak underneath the bushes and take the cord. Wire is also situated in the furthest greenhouse and in the grass between each greenhouses. There are Five roaming hunters to be carried out in this house. Remember that gunfire will attract attention, so depend at the cleaver or the cord. Pain killers are positioned in the furthest greenhouse and near the exit gate. A sixth hunter may not depart his publish by means of the go out gate, so practice the left wall past the row of bushes and method him with the column shielding you from view. Kill him and retrieve the fuel can from the closest greenhouse. Enter the go out gate and go away the fuel can in the corridor. Step into the following yard and observe the wall to the appropriate. Hide at the back of the crates and kill the hunter. Retrieve the gasoline can and position it on the base of the brick tower, where the doorway has been bricked over. Hide in the back of the crates subsequent to the chainlink fence and shoot the can. Kill the hunter that emerges from the tower. Sprint up the spiral staircase and take the ache killers from the statement room on the most sensible. Activate the door unencumber transfer and go back to the save point on the bottom of the stairs. SAVE YOUR GAME. --- MOUTH OF MADNESS - LEVEL 3 ---- You will have to infiltrate the deserted prison and make your strategy to the guard tower at the very most sensible of the building. There are 12 hunters waiting on the different facet of the double-doors. Good success. Begin by way of shooting as many of them as you can via peering in throughout the double-doors when the hunters are idle. Collect the light handguns and shotguns from the corpses. 2 ache killers are located on the flooring floor, 1 pain killer is located within the first flooring infirmary and 1 pain killer is positioned at the rooftop. Switch to the shotgun prior to gaining access to the rooftop and use it on the two hunters that patrol the roof. You wish to sneak up in the back of the last hunter within the guard tower, kill him and then elevate Her Majesty during the double-doors labelled 'GUARD HOUSE'. Well bloody done. SAVE YOUR GAME and move deal with your self a whiskey. =========== Strategy tip from monobrow23@hotmail.com: At the top of Mouth Of Madness, kill the dressed hunter in a manner that allows you to take his head, ie gruesome wire. Take his head to the regulate room and the Director will tell you he's going to depart a present in the next location. In Doing Time, after the thrill with the hammer and bat, get the gun and head upstairs. A cellular at the back of and to the left hides a shotgun and when you pick it up, Starkweather congratulates you on your head-collecting inclinations. =========== SCENE COMPLETED --- DOING TIME - LEVEL 1 ---- This section of the penal complex is composed of an L-shaped prison block. G block and H block shape 1 leg and J block and Ok block shape the opposite. There are 2 ache killers in H block, 1 ache killer in J block and 1 ache killer in Okay block. There is a dark spacious room within the nook of the L-shaped hall, near the hammer. This location is your salvation as it is a great spot to accomplish maximum of your gruesome executions. The key to this degree is persistence - look forward to the hunters to disperse, then clutch your moment. Take the hammer located on the far finish of H block. Your first task is to accomplish a violent execution (yellow cursor) and a gruesome execution (pink cursor) with the hammer - most effective then will you be allowed to advance through the degree. 3 hunters will appear in G block, so disguise within the corner of the L-shaped passage and carry out the required executions. Be wary, as a new hunter spawns every time you damage one - there'll all the time be 3 hunters in the prison at anyone time. Once you have carried out each violent and grotesque executions, your 2nd activity is to locate and kill the hunter with the bat. You must then perform each violent and ugly executions with his bat. Once this is completed, it's possible you'll run throughout the exit gate on the finish of Ok block and SAVE YOUR GAME at the save level. --- DOING TIME - LEVEL 2 ---- Hide in the shadows subsequent to the stairs and kill the hunter that carries the gun. Retrieve the gun and bang at the wall - kill the hunters that come to examine. Conserve ammo and use the bat. Pain killers are situated in the caged room reverse the stairs. When you might have exhausted the local provide of hunters, leave the shadows, run up the steps and hide at the back of the mattress. You will have to make your way forward, using the upturned beds to protect yourself as you fire upon the remaining hunters. Take their weapons as you continue ahead. Pain killers are located within the 4th mobile on the proper and in the mobile on the nook. Once the world is transparent, descend the stairs and enter the shower block. SAVE YOUR GAME. SCENE COMPLETED --- KILL THE RABBIT - LEVEL 1 ---- Run after the rabbit and retrieve/equip the shotgun and shotgun shells from the exercise backyard. A hunter will unencumber the digital locks on the cell doors. Sprint back to the entrance and stand to the left of the door in the nook of the workout yard. Shoot the 4 hunters that spill from the cells. Run again into the tiled room and stand within the corner under the surveillance camera. Make a noise and kill the three hunters that come to research. Take the shotgun shells from the shower block. Throw the door unencumber transfer in the tiled room. Return to the exercise backyard and take the pain killers from the cells. Proceed during the go out gate and cause the cutscene. Hide behind the upturned mattress and kill the 4 hunters who guard the hallway. Take their weapons. The door to the proper of the mattress results in a makeshift morge. Proceed during the morgue and kill the hunter that stalks the outer hallway. Take the ache killers which are located in the hall at the back of the morgue. Continue forward till you cause the cutscene with the hunter in the get dressed. Sneak along the best wall toward the hunter, the use of the columns to shield yourself from his view. When you're reach the second last pillar, hug the wall and BLAM! Ascend the stairs and SAVE YOUR GAME at the save level. --- KILL THE RABBIT - LEVEL 2 ---- 12 hunters shall be released from the cells within the room under. Stand subsequent to the radiator and shoot each and every hunter as he seems across the nook. Take their guns. Take the shotgun shells and ache killers from the jail cellular. Pain killers also are located in the cells beneath. Return downstairs to the save level and SAVE YOUR GAME. --- KILL THE RABBIT - LEVEL 3 ---- Hug the wall at the left side of the barred door close to the pain killers and shoot the 2 hunters throughout the bars. Ascend the steps and wait in the shadows to kill the two hunters who patrol the first floor. Follow the proper wall and input the doorway that results in the electrocution chamber viewing theatre. Take the ache killers from the electrocution chamber and storeroom. Return to the outer corridor and creep forwards slowly till your radar reveals a hunter operating towards you. Step back in to the darkness and shoot him. Enter the double-barred doorways and take the ache killers from the morgue (did you've gotten kittens when you handed by the body bag? Man, I did). Return to the outer corridor and apply the path to the left. Take the shotgun shells close to the peniteniary armoury and enter the workshop. The front of the room is in your left, the rear of the room to your right. Hide at the back of the pillar on the rear of the room. Sprint alongside the again wall to the next pillar. Sprint toward the entrance of the room to trigger the cutscene, then conceal behind the nearest pillar. Using the pillars and benches for cover, kill the 4 hunters who guard the exit. Take their guns and manner the front of the room. Locate the safety zone platform and position a corpse on it - the load of the body will unlock the exit lock for your proper. Leave the workshop via the security zone exit and SAVE YOUR GAME on the save point. --- KILL THE RABBIT - LEVEL 4 ---- Follow the rabbit to the outer courtyard. Sprint down the stairs and crouch behind the nearest row of packing containers. Lure the 3 guards toward you and kill them. Take their guns and locate the 2 ache killers near the watchtower. Enter the watchtower and quietly make your method to the look-out deck. Before totally rising from the staircase, intention upward and target the Rabbit's head. Kill the rabbit and his escort. Pain killers are loacted on the outer balcony. Eight guards will flood the courtyard and systematically breach the watchtower. Step out onto the balcony and run to the other side of the tower. Position your self so that you are looking in the course of the window into the look-out deck, without delay opposite the entrance. Blast the guards as they seem in the window. Don't concern in regards to the fancy-schmancy sniper rifles - just blast 'em with the shotty. Once you were given Eight mothers kissing the ground of the look-out deck, dash downstairs and exit the courtyard by the use of the gate beyond the trucks. SAVE YOUR GAME. SCENE COMPLETED. --- DIVIDED THEY FALL - LEVEL 1 ---- Ok - endurance. Patience, persistence, patience. This area is long and slim, so it is slightly tough to split the hunters. Don't be rash, bide your time and wait for the most secure second to strike - or you'll be able to be repeating this level over, and over, and over... accept as true with me - I spent 2 birthdays in this fucking backyard. Creep to your proper and retrieve the twine. Return to the darkish nook behind you and attract the attention of a hunter - kill him and take his machete. Stay in the nook and kill the remaining 2 hunters to trigger the cutscene. 3 extra hunters will seem, most effective these guys are seriously packing warmth - and with a ,000 bounty for your whang, you better stay your legs crossed and your mouth close (this cutscene is thankfully random). Before the hunters emerge from the development, soar off the upper trail and sprint leftwards into the undercover passage that comprises the ache killers close to the door. Hide in the nook, entice the three of them to their deaths and take their weapons. You might execute the 3rd hunter with the shotgun - using it previous to the third kill will handiest draw in undesirable consideration, and this degree is significantly short of hidey holes. Once the realm is clear, seek the cafeteria for a plastic bag and ache killers. Equip the shotgun and manner the car shell - several more hunters will spawn behind the door. Wait till they transform idle and input the door. Hug the appropriate wall and shoot across the nook on the 2 hunters at the ground flooring. Take their guns and ascend the staircase. SAVE YOUR GAME at the save level. --- DIVIDED THEY FALL - LEVEL 2 ---- Ok - in my view (and I'm Sagittarian so I'm always frickin' right) this is the hardest degree in the entire sport. I've spent hours stuck in this godforsaken construction - it in point of fact is unnecessarily difficult and significantly detracts from the joy and tempo of the sport. I know, I do know, move have a saucer of milk... but believe probably the most stressful factor on this planet, fuse it with Rosie O'Donnell and the entire Saved By The Bell cast, add a sprinkling of the Olsen twins and multiply it by means of a million - and you still haven't created anything anyplace close to as hectic as this stage. You had been duly warned... You challenge is to make your technique to the top of the hunter-infested condo block, chase Ramirez the entire way backtrack once more and kill the son-of-a-bitch prior to the ridiculously quick cut-off date expires. Sounds like a piece of piss, right? Anyway, your bullet-riddled graves await... Ascend to the first floor degree and hug the left wall. Aim around the nook at the two hunters who occupy this storey and collect their guns. Hide at the back of the corner at the bottom of the staircase that results in the second one flooring. Sneak up at the back of the hunter to the top of the steps and drop him. Ascend the steps, take his gun and hug the left wall. The hunter on the second floor will not appear except you draw him out via creeping forward along the passage. The 2d you see him, retreat and hide in the back of the nook. 2 more hunters occupy this flooring - pop them within the head as they appear. The room in the midst of the second one flooring contains a entire heap o' fucked up bodies and pain killers - depart them to your descent. The um... ache killers that is. Ascend the staircase to the 3rd flooring and apply the left wall. Hug the wall close to the corner and kill the three hunters who charge down the passage. Proceed throughout the passage and take note of the pain killers in the room at the ground of the staircase close to the blue door. Climb the steps to the fourth ground to trigger Ramirez's escape and start the timer. Now the least they might have finished used to be given us a save point here, however oh no... The descent is slightly difficult and you won't have time to think (smartly, you can have 2:30 to suppose), so I've divided every ground/storey into paragraphs so that you can pause your game and whole the remainder of the extent in levels. Some hunters are unpredictable and may not appear in said places. Some enemies will even depart ache killers when shot, so keep your eyes open: Fourth ground - wait at the top of the steps at the back of the wall for the first 2 hunters to seem (don't hug the wall) and shoot them in the face as they emerge from the staircase. You may want to step backwards to entice them forwards (take the pain killers from the apartment if important). Reload and run downstairs. Third ground - sprint during the passage (take the pain killers from the condo if necessary) and shoot the hunter who waits on the best of the following staircase. Reload and run downstairs. Second flooring - shoot the hunter on the backside of the staircase. Sprint round to the top of the following staircase (take the ache killers from the apartment if vital). Allow the two machete-wielding hunters to advance on you and shoot them. Reload and run downstairs. First flooring - Wait close to the bottom of the steps for a machete-wielding hunter to assault - kill him and sprint to the staircase. Shoot the armed hunter on the top of the staircase. Reload and run downstairs. Ground flooring - Exit the development and dash to the left of the automobile shell. Hug the fast segment of wall to the right of the stairs - Ramirez is situated on the upper pathway above you. Shoot the hunter that comes down the steps for your left and then stand on the steps, hugging the wall nearest Ramirez. Gun him down through returning fireplace straight away after he shoots or whilst he reloads. When Ramirez is useless and you're steered to make your solution to the gate, the timer has ended and you can cool your heels for a while. If the timer reaches 0 alternatively, Ramirez will call for back-up and deadlier sniper hunters will appear within the yard, making your escape much more not likely. The exit level will appear as a blue dot for your radar. Shoot anything that will get in your method and race for the go out. SAVE YOUR GAME. ============= Strategy tip from forgotten_man@hotmail.com: I understand it's lovely exhausting to kill Ramirez in Divided they Fall, but there may be a way to make it easy. Forget about the 2.30 minutes it's a must to kill him as the reinforcement are easily dealt with. Chase him down and when you succeed in the courtyard, run back to the top degree of the construction and go in the room the place Ramirez was once hiding. Take the sniper rifle, look for the hidden Ramirez in the courtyard and blow his head off. On shot will do. And reinforcement being only two gruntsw armed with weapons, take them out should they come. Hope this works as just right for you as it did for me. Dominique. ============= SCENE COMPLETED. --- PRESS COVERAGE - LEVEL 1 ---- Take the crowbar that lies up forward and hide the journalist in a shadowy recess close to the enormous cement pipes. If you allow her by myself for too lengthy, she gets ansy and leaves the safety of the shadows. 2 policemen guard the street ahead, so hide within the shadows and attract their attention. Once the two police officers are useless, gather the journalist and stand via the barricade near the police automotive. When the road ahead is transparent, follow the left wall and conceal within the alleyway. Leave the journalist within the alleyway and sneak up behind the truck. Wait within the shadows and kill the cop who walks in between the truck and the wall. Lure his good friend over and do him as neatly, remembering to take his gun. Return for the journalist and conceal her beside the truck. Run to the corner on the opposite facet of the road and hide within the darkness at the back of the sq. column. Lure Three law enforcement officials over, shoot them within the head and take their weapons. They generally respond to the sound of gunfire. Return to the truck and advance up the street towards the remainder cop, the usage of the police vehicles for protection. Once all the police officers are lifeless, take hold of the journalist and take the pain killers located near the police van. Swap the gun for the crowbar and smash into the rear of the police van for ache killers and the heavy handgun. Enter the journalist's condominium and SAVE YOUR GAME on the save level. --- PRESS COVERAGE - LEVEL 2 ---- Conceal the journalist within the shadows on the backside of the staircase and entice 2 law enforcement officials downstairs. Take their guns and ascend the staircase. The 5 final police officers hide within the rooms main off the touchdown. Equip the shotgun and hug the left side of the entrance, shooting into the corridor. Once they're all useless, acquire the journalist and take the ache killers inside of her condominium. Enter the journalist's kitchen to trigger the cutscene. Climb down the ladder and sprint toward the save point. SAVE YOUR GAME and continue working into the shadows near the dumpster. --- PRESS COVERAGE - LEVEL 3 ---- Hug the wall at the back of the dumpster and kill the two police officers who patrol the alley the use of the light handgun or the revolver six shooter (preserve shotgun ammo). Take their weapons and return to the door close to the save level - take the pain killers from the empty room. Return to the alley and stroll ahead till you emerge on an open side road. Follow the wall in your right and sneak into the casino. Leave the ache killers in the lobby. Walk quietly past the reception booth and hug the wall at the left of the triple C neon signal, so you can peer around the nook into the room with the slot machines. Lure the three cops downstairs and kill them. Take their guns and run upstairs to the roulette table. Creep through the slender darkish hallway and sneak up behind the sniper at the balcony. Leave the rifle. Sprint back into the room with the roulette desk and crouch in the back of the first table on the left - shoot the rest that climbs the steps. Once each and every cop is useless, return to the balcony for the sniper rifle and go away the on line casino (take note the pain killers within the lobby and close to the previous save level). Walk up the road and stand between the 2 police vehicles. Pain killers are positioned at the premises in your left. Continue moving ahead till you arrive at a dumpster close to a pedestrian crossing. Hide behind the dumpster and target the heads of the three policemen who guard the subway. A sniper scans the street from the rooftop of the garage with the giant tyre. Approach him in moderation and take him out. Collect the shotguns from the dead cops and input the subway. SAVE YOUR GAME. SCENE COMPLETED. --- WRONG SIDE OF THE TRACKS - LEVEL 1 ---- Sprint down the steps and run directly forward - shoot the cop who stands beside the educate, then chase after his colleague who dashes for the storeroom. A 3rd cop is posted outdoor the storeroom - sneak up at the back of him, pop him in the dial and take his sub-machine gun. Leave the pain killers within the storeroom and shoot the lock off the door that results in the tunnels. Enter the tunnels, but retreat again into the darkness close to the educate when you cause the cutscene. Wait till the activity dies down in the tunnels, then creep back into the corridor and stake out the storeroom. Look through the window within the door onto the platform and find the SWAT soldier at the platform. When he is idle, creep onto the platform and hide in the back of a column. When he shut, shoot his head off and stand to the proper of the entrance close to the ground of stairs - shoot the 2 SWAT infantrymen that appear. Enter the doorway and hug the wall near the corner - lean across the nook and kill the 3 man SWAT team that advances from the tunnels. Collect the entire weapons and go back to the tunnels. Walk down the center tunnel (ache killers are located within the locker room at the end of the center tunnel). Cautiously enter the first door set into the wall. Step into the hall and hug the wall near the corner. Shoot the advancing SWAT workforce from around the corner. The door on your left opens onto ache killers and a save point - SAVE YOUR GAME. --- WRONG SIDE OF THE TRACKS - LEVEL 2 ---- Return through the previous door and follow the corridor previous the lockers and upturned vending mechanical device. Pain killers are located behind the vending machine. Take the hall previous the two dumpsters and quietly input the regulate room - sneak up on the last guard and take the pain killers. Restore energy to the tracks through activating the flashing pink switch and go back to the tunnels. A 3 guy SWAT team will appear at the neck of the tunnels - steer clear of them and make your as far back as the teach that waits on the platform. Board the train and trip it to the following station. Locate the save point within the hall and SAVE YOUR GAME. --- WRONG SIDE OF THE TRACKS - LEVEL 3 ---- Leave the ache killers within the nook. Lure the 3 law enforcement officials to their deaths by banging at the wall within the room beside the teach - shoot them throughout the doorway. Step during the doorway onto the platform and observe the pain killers located close to the upturned vending mechanical device. Hug the wall close to the bottom of the steps and bang the wall - shoot the 3 police officers who descend the stairs. A cop with a shotgun is hidden in the back of the counter on the top of the stairs - you will have to charge him and shoot him within the face. Take his shotgun and trap 2 extra law enforcement officials in the course of the front gates proper of the counter - crouch behind the vending mechanical device and kill them. Step during the go out gates left of the counter and hide at the back of the pillar - take out the cop who guards the go out tunnel. Sprint through the tunnel and up the steps, surprising the cop at the top of the stairs with a shotgun blast to the face. SAVE YOUR GAME. SCENE COMPLETED --- TRAINED TO KILL - LEVEL 1 ---- ============= Strategy tip: attempt to whole this bankruptcy in its' entirety - the sub-machine gun might not be available at the beginning of degree 2 should you flip off your sport. ============= Take the twine and ascend the stairs. Shoot the cop on the most sensible of the stairs, shoot the cop for your right and crouch at the back of the nose of the van that is reverse the station entrance. Lean out and shoot the third cop as he steps forward. Collect the six shooters from the corpses and hug the wall on the left side of the doorway. Kill the cop at the back of the seat. Enter the station and stroll midway down the steps - hug the wall and shoot the cop on the basement stage 1. Take his gun and descend the staircase set into the left wall. Follow the path alongside basement degree 2 to the appropriate and hide at midnight alcove - trap the cop to his dying. Descend the steps and observe the sub-machine gun ammo on basement degree 3. Return to basement level 1 and step out onto the platform when the SWAT guard is at the other end of the platform. Shoot him and find the crowbar reverse the gate (pain killers are located back initially of the level inside the police van - use the crowbar to access). Use the crowbar to open the gate and SAVE YOUR GAME on the save level. --- TRAINED TO KILL - LEVEL 2 ---- Step again during the gate and switch the crowbar for the sub-machine gun. Stand at the platform and hug the train automobile near the gate - shoot around the nook to trap the police officers through the gate. As the police officers input the gate and stroll alongside the end of the train automobile, pop them in the head. To acquire their attention, step into the teach yard a quick distance and fire, briefly retreating again in the course of the gate to the platform. Once you got yourself a stack of 6 useless police officers at the finish of the platform, venture forth into the trainyard. The trainyard incorporates 4 units of parallel trains tracks. For the sake of this guide, the observe nearest the gate will probably be known as track 1, the track furthest the gate can be referred to as observe 4 and the middle tracks shall be known as tracks 2 and three respectively. Pain killers are situated in a freight container on track 4. Follow the path between monitor Four and the fenceline to the front of the trainyard. 2 cops hide in the back of a stack of crates and guard the go out point. Hide behind the crates and dad one in the head, then flee back to the open freight container located not off course 4. When the commotion has died down, go back to finish off the second one cop. Pain killers are located in the freight container on course 2, close to the go out point. There are 7 more law enforcement officials within the adjacent trainyard - try to lure them into the first trainyard as you are extra accustomed to the structure of this area. Always strip the corpses of their weapons. Once the second one trainyard is freed from police officers, locate the freight container on observe 2 that has a ladder fixed to the side. SAVE YOUR GAME at the save point on the roof of the container. --- TRAINED TO KILL - LEVEL 3 ---- Run along the rooftops of the carriages and take the pain killers. Drop through the hollow within the roof and take the sniper rifle. Climb again onto the roof of the carriages and proceed to the entrance of the teach, so that you'll be able to see over the fence into the third trainyard. Use the sniper rifle to take out 6 SWAT infantrymen - that's 1 bullet for each skull - do not leave out. Use the revolver to draw them towards the fenceline. Once you have shot 6 SWAT squaddies dead, drop through the hole within the roof to retrieve your shotgun and climb back onto the roof again. Run to the entrance of the teach and jump the fence into the third trainyard. Take the sub-machine weapons from the corpses and continue to the a long way finish of the educate yard. Take the crowbar from track 1 and apply it to the gate positioned on the end of track 3. SAVE YOUR GAME. SCENE COMPLETED --- BORDER PATROL - LEVEL 1 ---- Take the twine from the corner, throw the transfer through the door and conceal in the shadows alongside the van. Lure considered one of Starkweather's Cerberus guards into the garage and snuff him from behind. Take his gun and sneak into the yard when the coast is clear. There are patches of shadow around the tree trunks and in the back of the garage. Kill the three guards that patrol the yard and take the path between the 2 coach lamps. Follow the fitting wall and sneak up at the back of the guard that is posted on the go out gate on top of the hill. Use your handgun to shoot the padlock, then dash through the watch hut to the shadows in the corner - 2 guards will appear at the other side of the gate. When the guards retreat, move again toward the gate and hug the corner beside the gate. Shoot the guards as they input the yard. Take their shotguns and proceed during the gate. Run to the skeletal monument at the hill and survey the path ahead, simply to the left of the marble temple. Run toward the save level to trigger the cutscene. SAVE YOUR GAME at the save level. --- BORDER PATROL - LEVEL 2 ---- Follow the fitting wall and conceal in the alcove in the back of the second one fowl bath. Lure a guard over and kill him from at the back of without alerting his partner - take his gun. Return to the skeletal monument. Hug the hedge wall simply left of the marble temple so to lean round the nook and aim into the estate grounds. Shoot a handgun bullet and quickly transfer to the shotgun - Four guards will come to analyze the noise. Systematically pop the guards in the head as they funnel during the path and take their weapons. Follow the left wall into the estate grounds and pass under the hedge arch that ends up in the backyard with the giant hedge crucifixes. Move toward the lattice archway within the nook of the yard, past the geometric sculpture. Carefully aim throughout the lattice at the guard's head and shoot him. Wait for his friends to depart the scene, then transfer beneath the lattice archway and leftwards, following the curved path into the centre of the hedge maze. Try to walk quitely on the gravel path as 2 guards patrol the maze - simplest kill them if they get in your method. At the first sound of gunfire, sprint towards the centre of the maze ahead of it is flooded with armed guards. SAVE YOUR GAME on the save point in the centre of the hedge maze. --- BORDER PATROL - LEVEL 3 ---- Follow the gravel trail out of the maze and hide at the back of the hedge corner on the backside of the stairs. Shoot the guards as they descend the stairs and take their weapons on the first opportunity. Once the coast is clear climb the steps and sprint towards the mansion wall. Ignore the grand entranceway and run alongside the outside wall until you arrive at the stairs leading to the basement - ignore the guards in pursuit. SAVE YOUR GAME. SCENE COMPLETED --- KEY PERSONNEL - LEVEL 1 ---- Descend the stairs and wait at the hours of darkness arched alcove nearest the staircase. Lure the guards into the basement and kill them - shoot as soon as with the handgun to attract their consideration, then switch again to the attack rifle. Leave the ache killers within the basement and ascend the stairs to the bottom floor once the entire guards are lifeless. Several guards are posted within the corridor past the entrance - lure them into the basement or sneak up at the back of them and shoot them. The minute you step in the course of the doorway, shoot the surveillance digital camera on your right. If you are spotted by means of a digital camera, guards will be sent for your location. Walk to the left and enter the double-doors that result in the library. Ascend the stairs to the balcony and kill the guard posted above the round marble chamber. Return to the basement doorway and stroll previous the digital camera. Step into the centre of the spherical marble chamber and shoot the surveillance digicam in the hallway. Enter the dining room where the ache killers are positioned. Enter the adjacent eating corridor and take the pain killers from below the massive portray of Starkweather. Return to the round marble chamber and stroll underneath the useless camera. Follow the hallway to the bar and note the pain killers near the juke box. Shoot the surveillance camera within the subsequent hallway and hug the correct wall near the nook. Shoot once with the handgun, then switch to the assault rifle - entice as many guards as imaginable to their deaths. Cautiously step into the grand ballroom and dash to the save level in the heart of the room. SAVE YOUR GAME. --- KEY PERSONNEL - LEVEL 2 ---- Face the staircase and sprint through the doorway on your left. Cross the hallway and dash down the staircase to the basement - conceal beneath the steps within the shadows. Take the wire from the floor and trap a guard toward you - use the wire to execute him, as gunfire will attract too much consideration. Sneak throughout the steel doorway and hug the first corner. Wait for the guard to walk clear of you, then sneak to the next nook. When the guard returns alongside the tunnel, shoot him within the face and enter the first doorway set into the left wall. Sprint into the dark nook at the back of the gas cylinders and conceal. When the commotion has died down, cover within the nook to the left of the doorway and entice the rest guards to their deaths - there are pain killers in your proper, and an ample supply still remains in previous degree. Leave the room when it is protected and apply the left wall to the next door - watch your radar to peer which route the guard is dealing with, then slowly ambush him from in the back of. SAVE YOUR GAME at the save point. --- KEY PERSONNEL - LEVEL 3 ---- Restore energy to the elevator by activating the transfer. Leave the save level room, shoot the guard posted out of doors the door and go back to the tunnel. Hug the corner earlier than the metal door and entice the guards into the basement. Shoot them at shut range, take their weapons and ascend to the bottom ground. Once you're at the floor flooring, conceal in the nook on the most sensible of the steps and fireplace as soon as to entice the guards down the steps. Ambush them and take their guns. Ascend the steps to the first floor and kill the surveillance digicam in the hall. Move rightwards alongside the hallway and step into the carpeted passage, the place a door is labelled 'SURVEILLANCE'. Shoot the 2 surveillance cameras at the again wall and manner the doorway that conceals the remainder Cerberus guards. Wait till the guards turn into idle, then kick the door open and hearth into the room on the nearest guard. Just focus on killing 1 guard at a time. Return to earlier rooms in ranges 1 & 2 for pain killers. Once the guards are dead, retrieve the elevator key and ammo from the shelves. The elevator is located beyond the two wall-mounted surveillance cameras. SAVE YOUR GAME. SCENE COMPLETED. --- DELIVERANCE - LEVEL 1 ---- Piggsy's non-public floor is principally a square hallway that paperwork a circuit around a large central room, with a number of smaller rooms branching off the sq. hallway. It is very important that you become familiar with the few patches of shadow on this floor, because the chainsaw-wielding Piggsy won't seem in your radar and is programmed to leap you from random places - sure, it's shit-scarey stuff all righty. Begin via running in either course around the sq. circuit hallway, luring Piggsy out from his hiding spot. Once you might have his position staked, concentrate on finding 1 of the 3 guns that are hidden all over this floor. 1. glass shard - underneath the window close to the attic stairs 2. glass shard - in the bed room with the 4-poster mattress 3. wooden spike - in the dark hollow in the wall 4. pain killers - in the toilet ______________________________ | | | 1 | | ____________________ |_______ | | | | | | | | 3 | | | | |_______| | | | | | | | | | 4 | | |__________________| |_____ | | | | | | _____| __________________ | | 6 | | | | elevator | | 5 | 2 | ___________| |_____|_______| You will have to sneak up at the back of Piggsy and stab him with each weapon prior to he's going to retire to his attic lair. Once Piggsy has fled the scene, climb the stairs to Piggsy's lair and take the brick from the ground. On the far side of the attic, stairs lead upward to Starkweather's non-public chamber. Outside Starkweather's chamber a metal grate covers a hollow in the floor. You will have to achieve Piggsy's attention via both throwing the brick at him, or via operating towards him. You will have to then trap Piggsy up the stairs towards Starkweather's chamber and feature him follow you over the steel grate. Piggsy must stand at the grate two times ahead of he... well, you'll be able to see. Pain killers are located outside Starkweather's chamber and in Piggsy's attic lair. SAVE YOUR GAME on the save point. --- DELIVERANCE - LEVEL 2 ---- Use the chainsaw to hack into Starkweather's chamber. After the cutscene, sprint again to the circuit hallway and hide in location 5. Be positive to show the chainsaw off (square) or you can be detected. Wait till a lone guard passes by means of, then sneak up in the back of him and slash him up. Quickly take his gun and conceal again. The absolute best spot to shoot the rest guards is at location 6 - hug the wall and goal across the corner. Once all of the guards are useless, proceed again up the staircase to Starkweather's chamber - climb the staircase quietly and take out the remainder guard posted via the door by means of shooting through the bannister. Return to the square circuit hallway for the chainsaw, then use it to rip via Starkweather's chamber door. After the cutscene, sprint after Starkweather and target him with L1 whilst conserving the x button. SCENE COMPLETED. WELL BLOODY DONE. ____________________________________________ 9. W A L Okay T H R O U G H - 1 0 0 % C O M P L E T E - H A R D C O R E ____________________________________________ This walkthrough is for Hardcore mode simplest and is advisable for knowledgeable players who're conversant in all ranges, enemies and key places. The radar is not available in Hardcore mode. While playing the game through once more in its' entirety, only save your recreation at each and every save level in case you are 100% positive you may have satisfied the cut-off date and execution criteria to succeed in 5 stars. Use a other save record for each save level. If you fail to succeed in the 5 star rating, you can retry Hardcore mode attempts the usage of the 'SELECT SCENE' choice from the primary menu, allowing you to fantastic track your gameplay with no need to complete all the journey. This way of reaching the Five celebrity score will will let you release all the bonus options, despite the fact that you might be simplest enjoying remoted chapters of the sport. You can best replay levels that you have up to now completed. You must reload every sport from the final save point after an unsuccessful strive or the sport timer will come with your failed attempts. Pausing the game additionally pauses the in-game timer, so you'll be able to seek the advice of this walkthrough at common durations to wait for future events. You are steered to reload your sport after each save level to reset the enemy and item locations. Even although the following walkthrough identifies the most secure locations to attempt grotesque executions, try to carry out them at each and every to be had opportunity - once you have the specified body count out of the way in which, you'll dash via the remainder of the level and ignore the remainder enemies. --- BORN AGAIN --- TIME LIMIT: 10 minutes NO. GRUESOME EXECUTIONS REQUIRED: 5 Run ahead through the abandoned street and take the plastic bag from between the upturned cars. Cautiously manner the hunter from in the back of and perform a grotesque exection. Once the hunter is finished, descend the steps and take the plastic bag. Follow the trail across the basketball court to trigger the cutscene. Hide in the shadowy alcove and look forward to the hunter to stroll past you, from right to left. Sneak up in the back of him and carry out a gruesome execution. Run to the correct and retrieve the pain killers near the dumpster. Jump down onto the basketball courtroom to trigger the cutscene. Lock-on to the hunter and give him a barrage of fast punches (x), then pull go into reverse on the left analog stick with block/avoid his blows. Once he is useless, take the ache killers from below the basketball ring and go out the court docket. SAVE YOUR GAME at the save level. Take the glass shard and hug the wall near the nook - stay up for the hunter to appear. Once he ascends the stairs, sneak up in the back of him and carry out a gruesome execution. Ascend the steps and search behind the dumpster for pain killers. ============= Strategy tip: There are 4 hunters closing in all of the stage - a minimum of 2 of them MUST be killed with grotesque executions to fulfill the Five famous person standards. ============= After the cutscene, step through the gate and take the glass shard. Hide within the shadows behind the ambulance and execute the nearest hunter. A plastic bag is positioned beside the black van - use it on the second hunter. There are ache killers located at either finish of the road should you transform injured. Once both hunters are dead, depart the realm by means of the save level. SAVE YOUR GAME. Turn right on the T-intersection for ache killers. Ascend the steps and take the glass shard. There are 2 hunters to execute in this area, and your vacation spot is the Rear Mall Disposal Chute, situated between the 2 flaming barrels. At the top of the stairs, run proper until you are concealed in a darkish alley. Attract the attention of a hunter through banging at the wall and execute him. You now want to procure every other weapon. There are Three constructions in this house. The closest development contains a plastic bag, the center construction incorporates pain killers and the furthest building accommodates a glass shard. Another plastic bag is situated close to the exit. Attract the attention of the second hunter by means of hiding within the alcove that lies on the a ways side of the enclosure, directly reverse the exit. Kill him to get admission to the exit and SAVE YOUR GAME. SCENE COMPLETED - Five STARS --- DOORWAY INTO HELL ---- TIME LIMIT: 10 mins NO. GRUESOME EXECUTIONS REQUIRED: 7 Walk ahead and take the plastic bag if you are unarmed. As you stroll between the dumpsters, a hunter will step during the doorway up forward and take a piss near the twine fence. Kill him with a grotesque execution and take his blackjack. Enter the construction and take the glass shard. Hide in the shadows reverse the staircase and attract the eye of the hunter upstairs - kill him with a gruesome execution. Ascend the steps and quietly step throughout the irregular hole within the wall. Wait in the shadows and trap the next hunter to his dying - ugly execution. Be careful not to tread on the gravel. Follow the path throughout the rooms and bounce from the opening in the higher storey wall to the gravel mound within the alleyway. Enter the next building and observe the left hand wall for pain killers. Walk up the wood ramp and wreck the window to retrieve a glass shard. SAVE YOUR GAME at the save point. Run previous the padlocked gate and the vertical slab of cement. Hide in the again alleys and perform a gruesome execution at the nearest hunter. Pain killers are positioned in the building near the padlocked gate, within the development located at the finish of the primary street, and the development within the center of the primary boulevard that contains the suspended our bodies. Explore the alleyways until you locate a doorway that sits in a nook with a rubbish can. Enter this doorway and head upstairs to the save point. SAVE YOUR GAME. As you step across the corner a hunter will all at once spring out and attack you. This man is nigh inconceivable to assault from behind, so have interaction him in a face-to-face struggle with the bat near the ache killers. Retrieve the crowbar and moderately make your as far back as the exit gate - you will have to now perform Three grotesque executions sooner than leaving the world throughout the padlocked gate. SAVE YOUR GAME on the save level. Equip the crowbar and continue ahead into the alleyway for pain killers. Return to the gate and input the development to your right, by the use of the wood ramp. Continue ahead to trigger the cutscene. Clobber the bastard's face in with the bat and SAVE YOUR GAME. SCENE COMPLETED - Five STARS --- ROAD TO RUIN ---- TIME LIMIT: 10 mins NO. GRUESOME EXECUTIONS REQUIRED: 8 Hide in the shadows close to the two dumpsters and trap the closest hunter toward you by means of banging the wall. Perform a grotesque execution on him when he returns to his submit throughout the development. Run during the deserted rooms till you arrive at a sunken rest room block. Enter the toilet block and hide in the darkened rest room cubicles for your left. Attract the eye of the closest hunter and carry out a ugly execution. Pain killers are hid behind a wood panel reverse the stairs. Ascend the stairs and develop into accustomed to the site of the tree/pain killers in the nook of the yard. As you method the entrance within the alley a hunter will ambush you. Quickly press both L2 & R2 simultaneously to accomplish a one hundred eighty level flip and hide within the shadows beneath the tree. Kill the hunter as he passes by way of with a gruesome execution. Proceed in the course of the alley and use the crowbar to enter the gate. Strafe in the course of the empty rooms until you arrive at a short flight of steps main downward. Another ambush awaits when you project into the following passage. Again, use L2 & R2 to briefly about-face and go back to the protection of the shadows. Lure the hunter to a gruesome execution and proceed up the passage to the save point. SAVE YOUR GAME. ============= Strategy tip: There are 7 hunters last in all of the level - a minimum of 4 of them MUST be killed with ugly executions to fulfill the Five megastar criteria. ============= Quietly step into the entrance in your left and wait within the shadows via the slatted windows. 3 hunters roam the streets outdoor. Lure them into the room and perform grotesque executions on all Three of them. Pain killers are located on the end of the road (reverse the room you serious about the slatted home windows), behind the locked gate within the basement (near the truck) and in the development opposite the truck. Leave the area by the use of the underground gate in the middle of the road. SAVE YOUR GAME on the save point. The cellar ahead is guarded by way of 1 hunter. 3 hunters patrol the alleyway at the far aspect of the cellar. Dart from shadow to shadow and lure the primary hunter to his doom, performing a ugly execution. Locate the pain killers at the back of the pillar within the room with the suspended bodies. Sprint throughout the cellar and conceal in the dead of night nook within the alleyway on the most sensible of the stairs. When the pair of hunters mission down to the cellar to examine, dash to the exit gate and combat the remainder hunter face-to-face. When he hits the ground, quickly open the padlocked gate and SAVE YOUR GAME. SCENE COMPLETED - Five STARS --- WHITE TRASH ---- TIME LIMIT: 15 mins NO. GRUESOME EXECUTIONS REQUIRED: 9 The cement yard past the alley is a circuit, a loop. A lone hunter patrols the cement yard, strolling across the circuit. You must locate the cord inside the construction on the proper side of the backyard and perform a gruesome execution on the hunter. Remain within the development and lure the hunter towards you using the bottle or by banging on the wall. Take his bat and continue in the course of the double gates which can be flanked via the flaming barrels. Hide beside the tyre stack that sits simply within the gate on the left. Lure the nearest hunter towards you and perform a ugly execution, then mission into the yard and give his good friend the similar remedy. Pain killers are positioned behind 2 tyre stacks in the far nook of the yard. Sneak into the building and carry out a gruesome execution on the fat hunter. Search the building for the doorway that leads to the save level and SAVE YOUR GAME. A hunter patrols the scrap yard close to the crane - perform a grotesque execution on him. Sprint during the hanger and lure a 2nd hunter outdoor - carry out another grotesque execution and take his knife. Pain killers are positioned behind the large gasoline tanks. Leave the world via the usage of the knife to open the gate that is flanked via the flaming barrels. SAVE YOUR GAME at the save level. Climb the gravel mound to succeed in the next scrap yard. To retrieve the nail gun you must knock at the window and draw in the eye of the defecating hunter. Source a excellent hiding position beforehand. Once he gives chase, quickly cover and perform a ugly execution on him. Enter the trailer and take the nailgun and ache killers. The 2nd you're taking the nailgun, 2 hunters appear outdoor the trailer. Run outside and use the lock-on buttton (L1) to focus on their beautiful faces. Follow the trail below the 2 suspended our bodies to the gate flanked by means of flaming barrels. Collect the box of nails. Cautiously navigate your method through the scrap backyard to the low lying brick construction on the some distance aspect of the compound. Three hunters patrol the pathways between the car wrecks and a lone hunter guards the entrance to the development. Perform ugly executions at the first 3 hunters the usage of the bat. Pain killers are located near a chainlink fence. Equip the nailgun and manner the overall hunter from the left, hugging the wall and closing simply out of his field of regard. Pop him when the concentrated on cursor zeros in on his head. Take his nailgun, input the building and throw the gate switch. The scrap yard is now overrun with Three more hunters. Try to steer clear of detection and race toward the go out gate. SAVE YOUR GAME. SCENE COMPLETED - 5 STARS --- FUELLED BY HATE ---- TIME LIMIT: 20 mins NO. GRUESOME EXECUTIONS REQUIRED: 9 Three hunters patrol the three large open-ended freight bins in the midst of the fenced backyard. If you strafe alongside the fencline behind the stack of crates you'll be able to see via the freight bins and find the hunters. All Three will have to be killed with grotesque executions earlier than Starkweather will assist you to continue during the go out gate. Pain killers are positioned within the alley to the facet of the fenced area. Run in the course of the gate and find the picket board with the red arrow painted on it. Follow the arrow. Smash the fuse field with the flashing gentle just inside the gate and briefly disguise. Perform a grotesque execution on the hunter whilst he tries to fix the fuse field. Follow the cement walkway to the crane and SAVE YOUR GAME on the save level. You should refuel the crane sooner than it is operational. The fuel can is located in the hanger beyond the scrap backyard. Three hunters patrol the scrap yard, and each and every should be killed via ugly execution. Pain killers are positioned within the massive cement pipe, in the back of some crates close to the plane shell, in an alley at the back of the hanger and within the hanger itself. SAVE YOUR GAME on the save level within the hanger front. Pick up the gas can, go away the hanger and stroll instantly forward throughout the gate. Equip the nailgun and seek out the 4 hunters who've entered the scrap backyard. Once all Four hunters are useless, go back back for the fuel can and place the gas in the crane's gasoline tank. The second you function the crane 2 hunters will ambush you. Your precedence is to use the crane's magnet to remove the refrigerator that blocks your exit direction during the wall. After disposing of the fridge, depart the crane and sprint through the gap in the wall, following the left path that leads to the dumpster on the deadend. Hide within the shadows and carry out a gruesome execution on 1 hunter as he walks away from you. Take his nail gun and shoot his spouse. Follow the left wall around the corners and collect the pain killers. A field of nails is within the yard with the flaming barrel. When you continue down the center section of the path towards the underground stairwell you're going to be ambushed through 2 hunters. Quickly hide and carry out a gruesome execution on 1 of them. Remember to gather his nail gun. Proceed down the steps to the save level and SAVE YOUR GAME. ============= Strategy tip: all the remaining hunters in this level is also shot with the nail gun, performed by way of other means or avoided altogether - they do not require killing with gruesome execution because the body rely has already been met. ============= Take the box of nails from behind the crates to your right and the pain killers from in the back of the truck. Sprint up the lengthy stairway to the regulate sales space, shoot the hunter and take his nail gun. Remember the ache killers within the keep watch over sales space in the event you become injured. Sprint down the coal chute and hide underneath it in the shadows. There are ache killers beneath the coal chute. Ambush the 4 hunters with the nail gun at close range, however be particularly wary of the two which might be also armed with nail guns. Once the hunters are lifeless, take their weapons and heal. Exit by way of the gate. Climb into crane and take away the fridge from the space within the fence. Leave the crane and hide underneath the stairway, the usage of the nailgun to fend off the 5 hunters that flood the realm. Use the ache killers by means of the crane if you are shot, or retreat to the ache killer locations within the earlier space. Run up the stairs and step in the course of the keep watch over booth. Take the left trail and charge through the go out gate whilst firing instantly ahead on the ultimate hunter. SAVE YOUR GAME. SCENE COMPLETED - Five STARS --- GROUNDS FOR ASSAULT ---- TIME LIMIT: 20 minutes NO. GRUESOME EXECUTIONS REQUIRED: 8 Pain killers are positioned at the back of you and throughout the development should you change into injured. Run into the bushes at the proper and sneak into the shadows underneath the entrance porch. Bang on the chainlink fence and entice 1 hunter outdoor. Sneak past him and input the first doorway on the proper. Retrieve the cord from the hall, disguise within the doorway and lure a hunter into the hall. Perform a ugly execution on him. Take the machete and return outside to perform a ugly execution at the 2d hunter (you're going to hear the voices of alternative hunters outside the advanced, however there are most effective 2 in the development). Exit the development via the hole near the vending mechanical device. Use the machete to slice through the rope at the steel door and input the toilet block. Hide in the first toilet cubicle on the left and lure the third hunter into the toilet block - carry out a gruesome execution on him. Proceed via the toilet block to the exit. Hide in the shadowy alcove on the upper trail and perform gruesome executions on the 2 hunters within the house. Follow the left wall to locate ache killers near a pile of crates. Sprint up the winding path to the save level and SAVE YOUR GAME. You need to find the crowbar sooner than you'll release the exit gate. There are six hunters in this phase of the zoo, and 1 should be killed with a grotesque execution. Follow the best wall and hide behind the wooden door that rests on its' facet. Lure the closest hunter over and perform a gruesome execution on him. Creep across the left facet of the zoo till you succeed in the grizzly undergo enclosure. Lure the hunter who guards the crowbar out of the cave, then run previous him and retrieve the crowbar. Sprint back previous the last save point to the upper path out of doors the bathroom block. Hide within the shadowy recess and kill any hunters in pursuit. Enter the toilet block and use the crowbar to open the door that conceals the shotgun. Take the shotgun and sprint again throughout the zoo to the padlocked go out gate, positioned on the right of the grizzly undergo enclosure. Use the shotgun to blast any hunters that get in your method. Painkillers are situated behind some trees in a fenced house near the perimeter wall, on the higher path close to the elephant statue and within the bear enclosure. SAVE YOUR GAME on the save level. Ignore the sniper that stands atop the arched bridge - he hardly leaves his publish. There are Three roaming hunters in this area. Immediately sprint toward the arched recess in the wall for your right and carry out a grotesque execution at the nearest hunter. Sneak into the massive arched tunnel under the sniper, lure the next 2 hunters into it and kill them. There are painkillers situated behind the building near the entrance, in the arched tunnel close to the perimeter wall, under the stone staircase and beneath a department on the upper level. Locate the picket ramp that cuts during the construction behind the sniper and perform a ugly execution on him. Take his tranquiliser rifle, bounce off the threshold and open the padlocked eating place door with the crowbar. There are painkillers situated at the back of the eating place and within the eating place the use of the back door front. Proceed throughout the eating place until you come upon a red painted arrow indicating the way out. The path to your left results in the restaurant rest room block. As you follow the arrow you are going to be ambushed by means of 2 hunters. Lead the hunters around the toilet block and dash back past the arrow to the exit gate. SAVE YOUR GAME. SCENE COMPLETED - Five STARS --- STRAPPED FOR CASH ---- TIME LIMIT: 20 minutes NO. GRUESOME EXECUTIONS REQUIRED: 12 Starkweather has handed Cash's family over to the Wardogs, who plan to execute 1 circle of relatives member for every time they spot Cash - bitches. Make positive that you simply save no less than 1 member of Cash's family, or you'll have to repeat the extent. Run into the construction and lure the closest hunter into the locker room. Perform a grotesque execution on his ass. Exit via the double-doors in the locker room. Follow the left wall previous the columns and hide within the shadows. Bang at the wall till you draw out the second one hunter. Follow him back to the room where your brother is imprisoned and carry out a ugly execution. Take the shard of glass and use it to chop your brother loose, if he is nonetheless alive. Note the ache killers in this location. Return outside and learn about the realm immediately ahead. On your proper is an enclosed space containing 4 hunters. Follow the excessive wall in your left and conceal in the shadows near the dumpster at the a long way finish. Bang on the chainlink fence to draw out 1 hunter - carry out a gruesome execution. Return to the shadows via the room the place your brother was once imprisoned and change the crowbar for the six shooter. Lure the three remaining hunters out of the enclosure and shoot them within the head at close range. Take the tranquiliser gun and the swap the six shooter for the crowbar. Sprint through the enclosure, noting the pain killers close to the tyre swing. Step onto the cement path and cautiously move round to the proper, hugging the left wall till you are safely hidden in a dark nook. From this location, trap the 2 hunters to their deaths using the tranquiliser rifle - take into accout to bludgeon the subconscious hunters. Take the revolver from the hunter's corpse, rescue your sister (if possible) and enter the tunnel that leads to the save level within the doorway. SAVE YOUR GAME. Enter the building and stand within the shadowy nook for your proper. Lure the hunter into the hallway and carry out a ugly execution on him. Rescue your father (if conceivable), destroy the window and step out of doors. This house of the zoo is populated via 3 hunters, each of whom must die by ugly execution. Pain killers are situated close to the caged fortress construction and beside the giraffe statues. Once the realm is freed from hunters, find the two doors set into the right aspect of the aquarium, to the proper of the large domed cage. Stand in the shadows close to the left door and bang on the wall, luring the hunter outdoor. Kill him and input the development to rescue your sister (if possible). You are actually unfastened to go into the shark's mouth on the opposite facet of the park. 2 hunters guard the course again to the aquarium - kill 1 of them with a ugly execution, and snipe the opposite from the tunnel reverse the shark's mouth. SAVE YOUR GAME on the save point throughout the aquarium. 2 hunters patrol the aquarium at opposite ends of the room. Sprint over the ramp and conceal within the shadows in the back of the counter on the left aspect of the aquarium. When the hunter walks toward the back wall, follow him and perform a gruesome execution. Follow the second one hunter as he walks against the kiosk and kill him with a ugly execution as smartly. The slim room close to the second one hunter accommodates ache killers. The switch that opens the exit door is positioned at the back of the counter within the kiosk. Once you throw the switch, sprint again into the aquarium and conceal within the slender room at the back of the appropriate wall. 2 extra hunters will seem - entice them into the room and carry out gruesome executions on them both. Once they are lifeless, dash to the go out door and SAVE YOUR GAME. SCENE COMPLETED - 5 STARS --- VIEW OF INNOCENCE ---- TIME LIMIT: 10 minutes NO. GRUESOME EXECUTIONS REQUIRED: 0 Your venture is to find the video tape and camera Starkweather has hidden in the mall. This is through a long way the very best level in Hardcore mode. Use the brick to spoil the glass door on your right and retrieve the gun. Remember ache killers are within this laundromat. Equip the gun and run to the 2 low planter benches which can be end-to-end. Crouch (triangle) at the back of them to keep away from the gunfire. Lean excessive of the planter and hearth (x). Once the two hunters are useless, run to the next planter and crouch. Kill the hunter who appears from the double-doors. Retrieve the guns from the corpses and crouch in the back of the planter/seat bench that sits left of the dry fountain. Kill the 2 hunters that appear and take the pain killers from behind the emergency exit doors. Run and crouch at the back of the planter/seat bench at the backside of the escalator. Kill the hunter that appears. Take his gun and seek the scaffolding web page within reach for ache killers. The 2d you step onto the escalator you're going to be ambushed by way of 2 hunters. Retreat and conceal within the scaffolding site space - hug the wall and hearth from around the nook as they descend the staircase. Take their guns and run up the escalator to the save point. SAVE YOUR GAME. Run and crouch at the back of the nearest upturned merchandising machine and shoot the three hunters. Take their weapons and find the well being in the corner within sight. Run and crouch at the back of the planter that sits outside Pirso's bar. Kill the hunter and take his gun. Run forward and crouch at the back of the balcony on the bottom of the staircase. Kill the hunter and take his gun. Run and crouch at the back of the black dumpster. Kill the two hunters outdoor Rollio Records and take their weapons. Enter the record retailer and take the pain killers and video tape. SAVE YOUR GAME at the save point. Run on your left and hug the wall beside the entrance leading into Jacob Benson's Family Chemist. Kill the hunter, take his gun and enter the chemist's. Take the pain killers and shoot the lock off the steel door - retrieve the shotgun. Return to the mall and use the balcony to protect your self from the hunter on this degree. Crouch at the back of the black dumpster again and shoot him when he is inside of vary. Take his gun. Hide in the back of the upright merchandising machine on the most sensible of the steps and creep downstairs when the coast is transparent. Use the balcony to conceal your self and kill the hunter that patrols this degree. Run and conceal in the back of the planter outdoor of Pirso's bar. A hunter is poised within the bar, so run past at will and sprint to the upturned vending machines close to the escalators. Kill the hunter who patrols this house and take his gun. The video camera is situated in the Toy Corner store, additional on your proper. Approach with warning as a hunters waits behind the counter. Target him from the windows, now not the entrance. Take his gun, the video camera and the ache killers. SAVE YOUR GAME on the save point. You will likely be ambushed by 2 hunters who shoot throughout the home windows. Take duvet and down either one of them with unmarried head pictures. Return to the mall and crouch at the back of the balcony. A lone hunter fires from the scaffolding - kill him. The ultimate 2 hunters are within Pirso's bar. Run and crouch behind the planter out of doors the bar and shoot them. Take their guns and enter the bar. The power is off so you must find the fuse field in the basement and repair energy sooner than you can watch the mysterious video tape. Take the ache killers within the basement and sprint again to the bar, along with your trigger finger at the in a position for a closing minute ambush. Brace yourself and switch on the television... SAVE YOUR GAME. SCENE COMPLETED - Five STARS --- DRUNK DRIVING ---- TIME LIMIT: 20 minutes NO. GRUESOME EXECUTIONS REQUIRED: 8 Run straight forward toward the ache killers and conceal in the shadows. Attract the attention of the lone hunter and perform a gruesome execution on him. Take his sickle. Explore the alleyways that lie forward and kill the second hunter with a ugly execution. Return to the construction and escort the under the influence of alcohol to the exit gate located reverse the wall-mounted surveillance digital camera. Don't run too far forward or His Booziness will lose your path. If the tramp dies, you die. Hide him neatly at all times and do not depart him on my own long sessions of time - he gets the wanders after a whilst. SAVE YOUR GAME at the save point. Hide the inebriated in the shadows simply inside the gate and survey the road forward. Three hunters are huddled in a staff by way of the fire in your proper, so head left and follow the wall until you might be hidden in a dark construction that is hid by means of a wall. It is more straightforward to separate the hunters by way of luring them into confined or narrow areas such as this one. Attract the hunter's attention and pick them off one after the other with gruesome executions. There are 3 ache killers scattered right through the street. Once the hunters are useless, retrieve the inebriated and go out by way of the surveillance gate, positioned during the doorway at the far finish of the street. SAVE YOUR GAME on the save level. Hide the drunk within the shadows just inside the gate and survey the street past the alleyway. 3 hunters roam the street, and all 3 should be killed by means of gruesome execution. Divide and conquer wins the day. Enter the subway close to the nose of the varsity bus, but get ready to retreat - a hunter will marvel you and give chase. Kill the bastard asap. Once the entire hunters are lifeless, gather the inebriated and locate the go out gate in the subway tunnels. There are pain killers on the church steps, in the construction to the correct of the college bus and within the subway tunnel. SAVE YOUR GAME on the save level. Hide the drunk in the dark nook directly opposite you, just in the back of the police van. Sprint up the road and hide at nighttime recess simply within the development web site. Three hunters patrol the development website online - kill them all. When it is secure, retrieve the drunk and lead him during the construction site to the surveillance gate. There are pain killers via the police van and near the surveillance gate. Run in the course of the churchyard gate to the save point and SAVE YOUR GAME. Hide the inebriated in the narrow patch of shadow equipped through the cathedral wall. Sprint around the corner but prepare to retreat back into the shadows with the under the influence of alcohol - ambush ahead. Kill the hunter and continue ahead, following the path around the perimeter of the cathedral. Ignore the hunter that is past the quick flight of steps and make your technique to the opposite aspect of the cathedral, where a hunter lurks near a row of tall trees. Hide below the bushes and kill him when he is walking clear of you. Take his shotgun. Pain killers are situated behind the tombstone close to the tall timber and within the open graveyard. Retrieve the drunk and conceal him within the patch of shadow through the cathedral wall close to the flight of steps. Equip the shotgun and hug the wall at the most sensible of the stairs, so you can lean round and shoot the hunter. Take the shotgun, use the under the influence of alcohol to open the gate and go back him to his earlier position by the cathedral wall. In the graveyard past the gate are 4 hunters, all carrying firearms. Sprint into the graveyard and shoot 1 hunter in the head. Lure his associates back throughout the surveillance gate and hug the wall on the top of the stairs, where you can lean across the nook and shoot them within the head. There are pain killers positioned at the back of 2 of the tombstones near the central crypt, the place the go out gate is situated. Once the graveyard is cleared of enemies, lead the under the influence of alcohol to the go out gate throughout the central crypt. SAVE YOUR GAME. SCENE COMPLETED - 5 STARS --- GRAVEYARD SHIFT ---- TIME LIMIT: 15 mins NO. GRUESOME EXECUTIONS REQUIRED: 0 This degree can easily be completed in under 10 mins should you dash, kill, pause and consult the walkthrough. Creep up the stairs and shoot the hunter within the head from in the back of. Take his gun. Sprint at the back of the stack of three crates right of the street lamp. Lure the 2 enemies towards you and shoot them, again saving ammo by way of aiming for head pictures. Take their guns. Pain killers are located across the different side of the construction, past the main front. Sprint towards the top of the street and note the positioning of the ache killers. Trigger the cutscene by sprinting previous the forklift to the road of five bins that have 2 bins piled on either end. Four hunters will pour into the road - take out the first one through crouching in the back of the middle phase of the row of boxes and leaning over to focus on his head as he passes in the back of the packing containers. You have restricted ammo and the shotgun is crap at long vary damage - you must get as close to each target as imaginable ahead of firing. Crouch to the fitting end of the row of bins to shoot the second hunter in the guard space. Once he is lifeless, crouch all of the option to the left finish of the row of boxes and sprint in the back of the wood crate containing the gas cylinders - believe it or not, this see-through obstacle provides good enough quilt. Shoot the remaining 2 hunters from this location. Once they are all useless, input the guard house and turn the switch to open the gate. Run through the gate and SAVE YOUR GAME on the save level. Do not move up the stairs. Hug the wall at the back of the stairs near the ache killers and entice the primary 3 hunters to their doom - one head shot each and every as they seem across the facet of the steps. Charge into the warehouse - 2 hunters are plotting on the other facet of the crates. Sprint to the other a ways wall within the warehouse and conceal yourself behind the crates. Lean out from in the back of the crates and take them down. Enter the door by the 'CAUTION' signal. Locate the pain killers within the shipment carry bay, but save them if possible. Your project is to restore power to the cargo carry. The basement level under is plagued with 5 hunters (although 6 appear on the radar - 1 is positioned on an upper storey). The easiest means is to dash to the transfer at the again right corner of the basement level and shoot anything else that gets to your method. There are ache killers close to the switch. Return to the shipment carry on the ground floor. Hit the transfer via the cargo carry and step onto the lift platform. Target the hunter as the raise passes the primary ground. SAVE YOUR GAME on the save level. Sprint alongside the walkway previous the pain killers and apply the best rail down the steps. Ambush the two hunters at the decrease walkway, then dash back to the upper walkway and kill the hunter near the sq. hole within the ground. A fourth hunter will appear on the stage below you, again towards the elevator - shoot him as smartly. Follow the walkway around till you might be achieve the square hole within the ground. Drop through the hollow and hug the wall throughout the doorway - kill the 2 hunters in the clear tunnel. The doorway in the back of you accommodates pain killers. Proceed in the course of the transparent tunnel, turn on the carry controls and step onto the carry platform. Kill the hunter on the higher flooring because the carry rises. SAVE YOUR GAME on the save point. Proceed throughout the ducting vent and bounce into the room that lies without delay forward. Save the ache killers and rate into the cafeteria. Shoot the two hunters at close vary and take thier weapons. Return for the pain killers if you develop into injured. Slowly open the door near the counter and peek around to the left. You will understand a low wood bannister encases the stairway. Sprint and crouch at the back of the phase of the bannister in your left. Make a sound and lure the hunters out into the open (1 will stay hidden in the keep watch over room). Kill the nearest hunter, the use of the bannister for cover. The 2nd hunter concealed behind the upturned vending mechanical device is too a ways away to target as it should be, so sprint into the passage on his proper and conceal by means of the water cooler. Kill him via leaning across the corner. The doorway in your right comprises pain killers. Charge into the regulate room, shoot the hunter and activate the control panel to release the go out door at the backside of the staircase. Lure the 2 hunters into the control room and goal their heads the second one they appear. The exit door lies on the backside of the staircase. Sprint down the staircase and during the doorways, warding off the enemy gunfire. SAVE YOUR GAME. SCENE COMPLETED - Five STARS --- MOUTH OF MADNESS ---- TIME LIMIT: 20 mins NO. GRUESOME EXECUTIONS REQUIRED: 8 Retrieve the cord located in the back of you. Activate the transfer at the wall that operates the electrical chair and run to the dark corner simply left of the entrance. When the hunter passes through, sneak up in the back of him and carry out a grotesque execution. Take his machete. Pain killers are located within the sanatorium room. Hide in the dead of night room left of the hospital room and trap a hunter into the ward - perform a grotesque execution on him. Step throughout the double-doors and carefully creep into the yard. 2 hunters patrol the grounds. Perform ugly executions on both of them. Pain killers are located in the back of some of the columns within the yard. Survey the backyard and locate the hunter that watches from the balcony. Sprint beneath the metal stairs that lead up to the balcony and get his attention. He would possibly not understand you hiding underneath the steps in case you are in the shadows. When he walks again to his put up, observe him from in the back of and kill him. Take his gun and enter the steel gate below the flashing pink gentle. SAVE YOUR GAME at the save level. There are 6 hunters within the greenhouse backyard. Follow the left wall and conceal under the bushes near the cord. Lure a hunter towards you and carry out a ugly execution. Kill the rest hunters, ensuring that you just perform 2 extra ugly executions. Wire is positioned in the furthest greenhouse and within the grass between both greenhouses. Pain killers are positioned in the furthest greenhouse and close to the exit gate. The 6th hunter would possibly not depart his submit through the exit gate, so practice the left wall previous the row of trees and approach him with the column shielding you from view. Kill him and retrieve the gas can from the closest greenhouse. Enter the exit gate and leave the fuel can in the hall. Sprint into the following backyard and follow the wall to the fitting. Ambush the hunter in the back of the crates. Retrieve the fuel can and place it on the base of the brick tower, where the doorway has been bricked over. Hide at the back of the crates next to the chainlink fence and shoot the can. Kill the hunter that emerges from the tower. Sprint up the spiral staircase and take the pain killers from the remark room on the best. Activate the door unlock switch and return to the save level on the backside of the stairs. SAVE YOUR GAME. There are 12 hunters waiting at the other facet of the double-doors. Sneak throughout the doors and shoot the hunter at close vary. Take his shotgun and hide in the shadows at the back of the partition. Shoot the Four hunters that close in on each side. Collect the sunshine handguns and shotguns from the corpses. 2 ache killers are situated at the floor ground, 1 pain killer is positioned in the first ground infirmary and 1 ache killer is positioned at the rooftop. 7 hunters stay in the asylum - 4 within the infirmary and 3 at the rooftop. You will have to retrieve the twine from the primary floor within the room with the bunk bed and carry out a gruesome execution on 1 more hunter. Once you will have accessed the rooftop, sneak up in the back of the lone hunter within the guard tower, kill him and then raise his frame throughout the double-doors labelled 'GUARD HOUSE'. SAVE YOUR GAME. =========== Suggestion: At the end of Mouth Of Madness, kill the dressed hunter in a manner that allows you to take his head, ie gruesome wire. Take his head to the keep an eye on room and the Director will let you know he will depart a provide within the subsequent location. In Doing Time, after the fun with the hammer and bat, get the gun and head upstairs. A mobile behind and to the left hides a shotgun and when you pick it up, Starkweather congratulates you on your head-collecting dispositions. Thanks to monobrow23@hotmail.com for this suave tip. =========== SCENE COMPLETED - 5 STARS --- DOING TIME ---- TIME LIMIT: 15 minutes NO. VIOLENT EXECUTIONS REQUIRED: 2 NO. GRUESOME EXECUTIONS REQUIRED: 4 This section of the reformatory is composed of an L-shaped jail block. G block and H block shape 1 leg and J block and Okay block shape the opposite. There are 2 painkillers in H block, 1 ache killer in J block and 1 pain killer in Okay block. There is a dark spacious room in the corner of the L-shaped hall, near the hammer. This location is your salvation because it is a perfect spot to perform most of your ugly executions. Remember that you're required to accomplish a overall of 4 grotesque executions prior to reaching the save point. Take the hammer situated at the some distance end of H block. Your first task is to accomplish a violent execution (yellow cursor) and a grotesque execution (red cursor) with the hammer - handiest then will you be allowed to advance throughout the stage. Three hunters will appear in G block, so cover within the corner of the L-shaped passage and perform the required executions. Be wary, as a new hunter spawns each and every time you destroy one - there will all the time be 3 hunters within the jail at anyone time. Once you have got performed each violent and gruesome executions, your 2nd process is to find and kill the hunter with the bat. You will have to then carry out each violent and grotesque executions together with his bat. Once you might have carried out 4 gruesome executions in overall, run throughout the exit gate at the end of K block and SAVE YOUR GAME on the save level. Hide within the shadows subsequent to the steps and kill the hunter that carries the gun. Retrieve the gun, bang at the wall and shoot the hunters that respond to the sound - head photographs will preserve ammo. Pain killers are located in the caged room opposite the stairs. When all is quiet again, leave the shadows, run up the steps and hide in the back of the bed. You must make your manner forward, using the upturned beds to protect your self as you fireplace upon the remainder hunters. Take their guns as you continue forward. Pain killers are situated within the 4th mobile on the right and within the mobile at the nook. Once the area is transparent, descend the stairs and input the shower block. SAVE YOUR GAME. SCENE COMPLETED - 5 STARS --- KILL THE RABBIT ---- TIME LIMIT: 20 mins NO. GRUESOME EXECUTIONS REQUIRED: 0 This stage can simply be finished in under 15 minutes for those who dash, kill, pause and seek the advice of the walkthrough. Run after the rabbit and retrieve/equip the shotgun and shotgun shells from the workout yard. A hunter will unlock the electronic locks at the cell doors. Sprint back to the entrance and stand to the left of the door in the nook of the workout backyard. Shoot the 4 hunters that spill from the cells. Run again into the tiled room and stand within the nook beneath the surveillance digital camera. Make a noise and kill the three hunters that come to investigate. Take the shotgun shells from the shower block. Throw the door free up switch in the tiled room. Return to the exercise yard and take the ache killers from the cells. Proceed in the course of the go out gate and cause the cutscene. Hide behind the upturned bed and kill the Four hunters who guard the hallway. Take their guns. The door to the fitting of the bed results in a makeshift morge. Proceed during the morgue and kill the hunter that stalks the outer hallway. Take the pain killers that are located in the corridor at the back of the morgue. Continue forward till you trigger the cutscene with the hunter in the dress. Sneak alongside the appropriate wall toward the hunter, the usage of the columns to protect your self from his view. When you are achieve the second one closing pillar, hug the wall and BLAM! Ascend the stairs and SAVE YOUR GAME at the save point. 12 hunters will probably be launched from the cells within the room below. Stand next to the radiator and shoot every hunter as he appears across the corner. Take their weapons. Take the shotgun shells and ache killers from the jail cell. Pain killers are also positioned within the cells below. Return downstairs to the save point and SAVE YOUR GAME. Run previous the pain killers which are beside the barred door. Hug the wall at the left side of the second one barred door and shoot the two hunters throughout the bars. Ascend the stairs and sprint throughout the corridor, killing the 3 hunters who patrol the primary floor. Pain killers are positioned in the rooms branching off the primary hall - the electrocution chamber, storeroom and morgue. Return to the outer corridor and apply the trail to the left. Take the shotgun shells near the peniteniary armoury and enter the workshop. The front of the room is for your left, the rear of the room for your proper. Hide behind the pillar on the rear of the room. Sprint along the back wall to the following pillar. Sprint towards the front of the room to trigger the cutscene, then disguise in the back of the nearest pillar. Using the pillars and benches for protection, kill the 4 hunters who guard the go out. Take their guns and means the entrance of the room. Locate the safety zone platform and place a corpse on it - the burden of the body will free up the exit lock to your right. Leave the workshop by means of the protection zone exit and SAVE YOUR GAME on the save level. Follow the rabbit to the outer courtyard. Sprint down the stairs and crouch behind the closest row of boxes. Lure the three guards toward you and kill them. Take their guns and locate the two pain killers close to the watchtower. Enter the watchtower and dash up the stairs to the look-out deck. Before totally rising from the staircase, intention upward and goal the Rabbit's head. Kill the rabbit and his escort. Pain killers are loacted at the outer balcony. Eight guards will flood the courtyard and systematically breach the watchtower. Step out onto the balcony and run to the opposite aspect of the tower. Position your self so that you're taking a look in the course of the window into the look-out deck, at once opposite the doorway. Blast the guards as they appear in the window. Don't fear in regards to the fancy-schmancy sniper rifles - just blast 'em with the shotty. Once you got 8 moms kissing the ground of the look-out deck, sprint downstairs and go out the courtyard by the use of the gate beyond the vehicles. SCENE COMPLETED - Five STARS --- DIVIDED THEY FALL ---- TIME LIMIT: 25 mins NO. GRUESOME EXECUTIONS REQUIRED: 3 Creep for your proper and retrieve the twine. Return to the dark nook in the back of you and draw in the eye of a hunter - carry out a ugly execution and take his machete. Move quietly from shadow to shadow and perform gruesome executions at the ultimate 2 hunters to cause the cutscene. Before the hunters emerge from the development, soar off the upper path and dash leftwards into the undercover passage that accommodates the pain killers close to the door. Hide within the corner, lure the 3 of them to their deaths and take their guns. You might execute the third hunter with the shotgun - the usage of it prior to the 3rd kill will best attract unwanted consideration, and this level is seriously in need of hidey holes. Once the world is clear, seek the cafeteria for a plastic bag and ache killers. Equip the shotgun and manner the car shell - several more hunters will spawn at the back of the door. Wait until they develop into idle and input the door. Hug the fitting wall and shoot across the nook on the 2 hunters on the floor ground. Take their guns and ascend the staircase. SAVE YOUR GAME on the save point. You project is to make your option to the highest of the hunter-infested rental block, chase Ramirez all of the approach backtrack once more and kill the son-of-a-bitch ahead of the ridiculously short time limit expires. Ascend to the first floor stage and hug the left wall. Aim around the corner at the two hunters who occupy this storey and accumulate their weapons. Hide at the back of the corner at the backside of the staircase that leads to the second one floor. Sneak up behind the hunter to the top of the steps and drop him. Ascend the stairs, take his gun and hug the left wall. The hunter on the second one ground is not going to appear until you draw him out by means of creeping ahead alongside the passage. The second you see him, retreat and conceal in the back of the corner. 2 extra hunters occupy this ground - pop them within the head as they appear. The room in the course of the second ground comprises a entire heap o' fucked up our bodies and ache killers - depart them in your descent. Ascend the staircase to the third ground and observe the left wall. Hug the wall near the nook and kill the three hunters who fee down the passage. Proceed during the passage and take into account of the pain killers in the room at the bottom of the staircase close to the blue door. Climb the steps to the fourth flooring to trigger Ramirez's get away and start the timer. The descent is quite sophisticated and you will not have time to suppose (smartly, you'll be able to have 2:30 to think), so I've divided each floor/storey into paragraphs so you can pause your sport and complete the remainder of the extent in stages. Some hunters are unpredictable and won't seem in said locations. Some enemies will also go away pain killers when shot, so keep your eyes open: Fourth ground - wait at the most sensible of the stairs behind the wall for the first 2 hunters to look (don't hug the wall) and shoot them within the face as they emerge from the staircase. You would possibly need to step backwards to lure them forwards (take the ache killers from the rental if vital). Reload and run downstairs. Third flooring - dash through the passage (take the ache killers from the rental if vital) and shoot the hunter who waits at the most sensible of the next staircase. Reload and run downstairs. Second ground - shoot the hunter on the backside of the staircase. Sprint round to the highest of the following staircase (take the ache killers from the apartment if vital). Allow the two machete-wielding hunters to advance on you and shoot them. Reload and run downstairs. First floor - Wait near the ground of the stairs for a machete-wielding hunter to assault - kill him and sprint to the staircase. Shoot the armed hunter at the best of the staircase. Reload and run downstairs. Ground floor - Exit the building and sprint to the left of the car shell. Hug the short segment of wall to the precise of the stairs - Ramirez is located on the higher pathway above you. Shoot the hunter that comes down the steps on your left after which stand on the steps, hugging the wall nearest Ramirez. Gun him down via returning hearth in an instant after he shoots or while he reloads. When Ramirez is dead and you are steered to make your strategy to the gate, the timer has ended. If the timer reaches 0 however, Ramirez will call for back-up and deadlier sniper hunters will appear in the yard, making your get away much more not likely. The exit gate is in the undercover passage at the far end of the yard. Shoot anything that will get to your way and race for the go out. SAVE YOUR GAME. SCENE COMPLETED - 5 STARS --- PRESS COVERAGE ---- TIME LIMIT: 25 minutes NO. GRUESOME EXECUTIONS REQUIRED: 4 This level can simply be completed in below 20 minutes if you happen to dash, kill, pause and seek the advice of the walkthrough. Take the crowbar that lies up forward and conceal the journalist in a shadowy recess close to the large cement pipes. If you permit her on my own for too lengthy, she gets ansy and leaves the security of the shadows. 2 policemen guard the road forward. Lure 1 of them towards you and perform a ugly execution. The 2nd cop usually stays at his put up, dealing with the road forward - carry out a ugly execution on him as smartly. Once the two law enforcement officials are dead, collect the journalist and stand via the barricade close to the police automobile. When the street forward is clear, practice the left wall and hide in the alleyway. Leave the journalist within the alleyway and sneak up behind the truck. Wait in the shadows and trap a cop toward the truck - carry out a grotesque execution on him, then lure his pal over and carry out a grotesque execution oh him as well. Take the gun and hide the journalist beside the truck. Run to the corner at the opposite facet of the road and hide within the darkness behind the square column. Lure 4 police officers over, shoot them within the head and take their guns. They in most cases respond to the sound of gunfire. Once the entire law enforcement officials are dead, retrieve the journalist and crowbar and smash into the rear of the police van for ache killers (depart the heavy hand gun). Pain killers are also situated near the police van. Swap the crowbar for the six shooter, input the journalist's condo and SAVE YOUR GAME on the save level. Conceal the journalist in the shadows at the backside of the staircase and trap 2 law enforcement officials downstairs. Take their guns and ascend the staircase. The Five final police officers hide in the rooms main off the landing. Equip the shotgun and hug the left side of the doorway, shooting into the corridor. Once they are all useless, acquire the journalist and take the ache killers inside of her condominium. Enter the journalist's kitchen to trigger the cutscene. Climb down the ladder and sprint towards the save level. SAVE YOUR GAME and proceed operating into the shadows near the dumpster. Hug the wall at the back of the dumpster and kill the 2 cops who patrol the alley (preserve shotgun ammo). Take their guns and return to the door close to the save level - take the ache killers from the empty room. Return to the alley and sprint ahead till you emerge on an open street. Follow the wall in your proper and sneak into the casino. Leave the ache killers within the lobby. Walk quietly past the reception booth and hug the wall on the left of the triple C neon sign, so you can peer across the corner into the room with the slot machines. Lure the three cops downstairs and kill them. Take their guns and run upstairs to the roulette table. Creep through the narrow dark hallway and sneak up at the back of the sniper at the balcony. Leave the rifle. Sprint again into the room with the roulette desk and crouch at the back of the first desk on the left - shoot anything that climbs the stairs. Once every cop is lifeless, go back to the balcony for the sniper rifle and leave the on line casino (keep in mind the pain killers within the lobby and near the former save point). Sprint up the road and stand between the 2 police vehicles. Pain killers are positioned on the premises for your left. Continue shifting ahead until you arrive at a dumpster close to a pedestrian crossing. Hide behind the dumpster and target the heads of the 3 policemen who guard the subway. A sniper scans the road from the rooftop of the garage with the large tyre. Approach him sparsely and take him out. Collect the shotguns from the useless cops and enter the subway. SAVE YOUR GAME. SCENE COMPLETED - 5 STARS --- WRONG SIDE OF THE TRACKS ---- TIME LIMIT: Eight mins (I shit you not) NO. GRUESOME EXECUTIONS REQUIRED: 0 This stage can be finished in 6 minutes if you dash, kill, pause and consult the walkthrough. Proactive wins the day. Sprint down the steps and run instantly ahead - shoot the cop who stands beside the train, then chase after his colleague who dashes for the storeroom. A third cop is posted outside the storeroom - sneak up at the back of him, pop him in the dial and take his sub-machine gun. Leave the pain killers within the storeroom and shoot the lock off the door that leads to the tunnels. Enter the tunnels and dash down the correct tunnel to trigger the cutscene. A three man SWAT workforce will advance from the tunnels. Sprint into the darkish alcove set into the left wall of the fitting tunnel and trap them to their deaths. Pain killers are located in the locker room at the finish of the middle tunnel. Once the SWAT crew is lifeless, acquire their guns and sprint around to the save level on the finish of the left tunnel. SAVE YOUR GAME. Turn and face the door that is near the pain killers. Sprint in the course of the door and transfer rightwards against the go out door. You will emerge in the center tunnel. Sprint along the left wall and enter the primary door you come upon. Hug the wall close to the corner and use the sub-machine gun to shoot the hunters that spill down the corridor. Once they're dead, retrieve the ache killers and take the proper corridor to the regulate room. Charge into the regulate room and take the ache killers. Restore energy to the tracks through activating the flashing pink switch and go back to the tunnels. Make your as far back as the teach that waits at the platform, heading off the enemies in the tunnels up to imaginable. Board the educate and experience it to the next station. Locate the save point within the hall and SAVE YOUR GAME. Leave the ache killers in the nook. Run throughout the door and in an instant crouch behind the upturned vending mechanical device for your proper - shoot the 3 law enforcement officials through leaning over the top. Leave the ache killers if possible. Sprint up the stairs and shoot the cop hidden behind the counter - take his gun. Sprint around to the again of the bannister that frames the stairs and crouch, shooting the law enforcement officials that charge during the front gates. Run during the go out gates left of the counter and ambush the cop guarding the exit tunnel. Sprint throughout the tunnel and shoot the two cops that advance at level clean range. Run up the stairs, surprising the cop at the best of the steps with a shotgun blast to the face. SAVE YOUR GAME. SCENE COMPLETED - Five STARS --- TRAINED TO KILL ---- TIME LIMIT: 20 minutes NO. GRUESOME EXECUTIONS REQUIRED: 5 Take the wire and ascend the stairs. Shoot the cop at the best of the stairs within the head, shoot the cop to your right and crouch behind the nose of the van that is opposite the station front. Lean out and shoot the third cop as he steps ahead. Collect the six shooters from the corpses and hug the wall at the left aspect of the doorway. Kill the cop behind the seat. Enter the station and sprint down the steps - shoot the cop at the basement stage 1 within the face. Descend the staircase set into the left wall. Follow the trail along basement level 2 to the precise and conceal at midnight alcove. Perform a ugly execution on the nearest cop. Run to the left fork in basement stage 2 and retrieve the baseball bat. Return to basement level 1 and survey the platform. Perform a ugly execution at the SWAT guard with the bat. Return to the platform on basement degree 1 and find the crowbar reverse the gate. Use the crowbar to open the gate and SAVE YOUR GAME at the save point. Bang at the nearest train automotive and sprint back throughout the gate onto the platform. Enter the station and hide within the shadowy doorway near the highest of the 2 stairwells that lead all the way down to basement level 2. Lure Three cops to this space and perform ugly executions on each of them the usage of the bat. Fire a gun close to the gates to draw every other cop. You will listen the gate open and close every time a cop passes through them. Nearly each cop that investigates this space will descend the steps to basement level 2 - a highest opportunity to trail them and carry out a grotesque execution. Hide the bodies in the shadowy corner near your hiding spot on the top of the 2 sets of stairs. Once you might have killed Three police officers by means of grotesque execution, project forth into the trainyard. The trainyard contains 4 units of parallel trains tracks. For the sake of this information, the monitor nearest the gate might be referred to as monitor 1, the observe furthest the gate will be referred to as monitor 4 and the center tracks might be referred to as tracks 2 and three respectively. Pain killers are positioned in a freight container not off course 4 and in the freight container on the right track 2, near the exit level. 3 cops nonetheless patrol the trainyard. Stand on the platform and hug the teach automobile close to the gate - shoot around the corner to trap the law enforcement officials through the gate. As the police officers input the gate and stroll along the top of the train automotive, pop them within the head. To acquire their attention, step into the teach backyard a short distance and fireplace, quickly chickening out back through the gate to the platform. Enter the trainyard and follow the path between observe Four and the fenceline to the entrance of the trainyard. 2 cops cover in the back of a stack of crates and guard the exit level. Hide in the back of the crates and pa both of them within the head, then flee again to your hiding spot in the teach station. 7 extra law enforcement officials guard the second trainyard, past the gate close to the crates. Remain within the first trainyard and stand to the correct of the gate. Shoot the police officers as they pour through the opening and strip the corpses in their guns. Once the second trainyard is freed from police officers, locate the freight container on monitor 2 that has a ladder fixed to the side. SAVE YOUR GAME at the save point on the roof of the container. Run alongside the rooftops of the carriages and note the pain killers. Proceed to the entrance of the train, so that you are able to see over the fence into the 3rd teach yard. Shoot the soldier in your right, then leap from the rooftop over the fence into the third trainyard. ============= Strategy tip: if time lets in, shoot the rest SWAT squaddies from the roof of the educate with the shotgun, or use the sniper rifle hidden throughout the educate. ============= Take the sub-machine gun(s) and dash along the suitable facet of the fenceline. Take the crowbar from observe 1 and use it to open the gate located at the finish of monitor 3. SAVE YOUR GAME. SCENE COMPLETED - Five STARS --- BORDER PATROL ---- TIME LIMIT: 20 minutes NO. GRUESOME EXECUTIONS REQUIRED: 6 Take the wire from the nook, throw the transfer by means of the door, quickly about-face and conceal in the shadows reverse the switch. When it is safe, move into the shadows beside the van. Lure 1 of Starkweather's Cerberus guards into the storage and carry out a ugly execution on him. Take his gun and trap the three closing guards into the storage. Hide in the shadows by means of the van and shoot them in the face as they seem across the entrance of the van. Retrieve the crowbar from at the back of the storage and take the path between the 2 coach lamps. Follow the correct wall and sneak up behind the guard that is posted at the exit gate on best of the hill. Perform a ugly execution on him. Use the crowbar to open the gate and entice a 2nd hunter into the yard - perform a grotesque execution on him. Hide at the back of the tree close to the watch hut and always stay on the reverse facet of the trunk to keep away from detection. Lure a third guard through the gate and perform a gruesome execution on him as neatly. Take the shotguns and return back to the area behind the storage to retrieve the handgun. Return to the gate by means of the watch hut and run ahead to the skeletal monument on the hill. Take the glass shard and run toward the save point to trigger the cutscene. SAVE YOUR GAME at the save level. Follow the correct wall and hide within the alcove in the back of the second bird tub. Lure a guard over and carry out a gruesome execution on him without alerting his partner - take his gun. Return to the skeletal monument. If a glass shard still stays by the skeletal monument, grasp it. If no longer, return to the watch hut and retrieve the glass shard that is inside. Return to the skeletal monument. Hug the hedge wall just left of the marble temple with the intention to lean around the nook and intention into the property grounds. Shoot a handgun bullet and briefly switch to the shotgun - Four guards will come to research the noise. Systematically pop the guards in the head as they funnel during the trail and take their guns. Follow the left wall into the estate grounds and move below the hedge arch that leads to the backyard with the giant hedge crucifixes. Move towards the lattice archway within the nook of the backyard, past the geometric sculpture. Carefully intention throughout the lattice on the guard's head and shoot him. Wait for his buddies to go away the scene, then move below the lattice archway and leftwards, following the curved trail into the centre of the hedge maze. Try to stroll quitely at the gravel path as 2 guards patrol the maze - only kill them in the event that they get for your approach. At the primary sound of gunfire, sprint towards the centre of the maze prior to it is flooded with armed guards. SAVE YOUR GAME on the save level within the centre of the hedge maze. Follow the gravel path out of the maze and ascend the steps. Hide within the shadows provided by the hedge to your right. Shoot the guard that lurks within sight, take his gun and hug the nook of the hedge - shoot the 4 guards that pour from courtyard. When the coast is clear, dash into the main entrance and ascend the steps to the balcony. Perform a ugly execution on the first sniper the usage of the glass shard. Shoot the second sniper, then cover at midnight alcove near the highest of the stairs and shoot the Four guards that rush up the stairwell. Return to the ground ground and dash alongside the exterior wall of the mansion until you arrive at the stairs leading to the basement. SAVE YOUR GAME. SCENE COMPLETED - 5 STARS --- KEY PERSONNEL ---- TIME LIMIT: 20 mins NO. GRUESOME EXECUTIONS REQUIRED: 5 Descend the stairs, take the scythe and wait at nighttime arched alcove nearest the staircase. Lure the guards into the basement via shooting into the air. After the guards have investigated the basement, perform grotesque executions on them as they stroll back up the stairs - dash again into the arched alcove if you are detected. You will have to carry out Four ugly executions. Swap the scythe for the handgun. Stand at the most sensible of the steps and shoot the guards that input the door with the sub-machine gun - consider the two ache killers in the basement. Once things have quietened down, step out into the corridor The minute you step through the doorway, shoot the surveillance camera for your right. If you might be noticed by a digicam, guards shall be sent in your location. Walk previous the digital camera and step into the centre of the spherical marble chamber - shoot the surveillance digital camera within the hallway and shoot any guards that get in your way. Enter the dining room the place the pain killers are positioned. Enter the adjacent eating hall and take the ache killers from underneath the large portray of Starkweather. Return to the spherical marble chamber and walk beneath the useless digital camera. Follow the hallway to the bar and note the pain killers close to the juke field. Shoot the surveillance camera in the subsequent hallway and hug the precise wall close to the nook. Shoot as soon as with the handgun, then transfer to the assault rifle - entice as many guards as imaginable to their deaths. Cautiously step into the grand ballroom and dash to the save level within the center of the room. SAVE YOUR GAME. Face the staircase and dash in the course of the doorway for your left. Cross the hallway and dash down the staircase to the basement - cover beneath the stairs in the shadows. Take the wire from the ground and trap a guard towards you - carry out a gruesome execution on him. Sneak during the metal doorway and hug the primary corner. Wait for the guard to walk away from you, then sneak to the following corner. When the guard returns alongside the tunnel, shoot him in the face and enter the first doorway set into the left wall. Sprint into the dark nook in the back of the gas cylinders and conceal. When the commotion has died down, conceal in the nook to the left of the doorway and entice the remaining guards to their deaths - there are ache killers to your proper, and an ample provide nonetheless stays in previous level. Leave the room when it is secure and apply the left wall to the following door - price during the door and shoot the guard. SAVE YOUR GAME at the save point. Restore energy to the elevator through activating the transfer. Leave the save level room, shoot the guard posted outside the door and return to the tunnel. Hug the nook prior to the steel door and entice the guards into the basement. Shoot them at close range, take their guns and ascend to the ground flooring. Once you are at the flooring flooring, conceal in the nook on the top of the steps and fire as soon as to entice the guards down the steps. Ambush them and take their guns. Ascend the steps to the first ground and kill the surveillance digital camera in the corridor. Move rightwards alongside the hallway and step into the carpeted passage, the place a door is labelled 'SURVEILLANCE'. Shoot the two surveillance cameras on the again wall and way the doorway that conceals the remaining Cerberus guards. Wait until the guards change into idle, then kick the door open and fireplace into the room at the nearest guard. Just center of attention on killing 1 guard at a time. Return to previous rooms in the mansion for pain killers. Once the guards are dead, retrieve the elevator key and ammo from the shelves. The elevator is positioned beyond the two wall-mounted surveillance cameras. SAVE YOUR GAME. SCENE COMPLETED - 5 STARS --- DELIVERANCE ---- TIME LIMIT: 15 mins NO. GRUESOME EXECUTIONS REQUIRED: 4 Piggsy's private floor is principally a sq. hallway that bureaucracy a circuit round a huge central room, with several smaller rooms branching off the square hallway. It is essential that you become familiar with the few patches of shadow on this flooring, as the chainsaw-wielding Piggsy will not appear to your radar and is programmed to leap you from random places - sure, it's shit-scarey stuff all righty. Begin through running in either path across the sq. circuit hallway, luring Piggsy out from his hiding spot. Once you've his position staked, be aware of finding 1 of the three weapons which might be hidden all the way through this floor. 1. glass shard - under the window near the attic stairs 2. glass shard - in the bedroom with the 4-poster bed 3. wooden spike - in the dead of night hollow within the wall 4. pain killers - in the toilet ______________________________ | | | 1 | | ____________________ |_______ | | | | | | | | 3 | | | | |_______| | | | | | | | | | 4 | | |__________________| |_____ | | | | | | _____| __________________ | | | | | | elevator | | | 2 | ___________| |_____|_______| You must sneak up at the back of Piggsy and stab him with each weapon ahead of he's going to retire to his attic lair. Once Piggsy has fled the scene, climb the steps to Piggsy's lair and take the brick from the ground. On the some distance aspect of the attic, stairs lead upward to Starkweather's private chamber. Outside Starkweather's chamber a steel grate covers a hollow within the ground. You must achieve Piggsy's consideration by means of either throwing the brick at him, or through running toward him. You must then lure Piggsy up the steps towards Starkweather's chamber and have him follow you over the steel grate. Piggsy should stand on the grate two times before he... neatly, you can see. Pain killers are located outside Starkweather's chamber and in Piggsy's attic lair. SAVE YOUR GAME on the save level. Use the chainsaw to hack into Starkweather's chamber. After the cutscene, sprint backpedal the stairs, run up the ramp into Piggsy's attic and down the next ramp - conceal in the alcove right away for your left at the bottom of the ramp - do not input the door. Be certain to show the chainsaw off (sq.). Lure 2 of the Cerberus guards to ugly executions and simply kill the 3rd with a normal execution. Once the three guards are useless, proceed again up the staircase to Starkweather's chamber - climb the staircase quietly and carry out gruesome executions on the 2 ultimate guards. Believe it or not, the second guard will not discover your presence. Use the chainsaw to tear by way of Starkweather's chamber door. After the cutscene, sprint after Starkweather and target him with L1 whilst retaining the x button. SCENE COMPLETED - 5 STARS. WELL BLOODY DONE. ___________________________________________ 10. B O N U S F E A T U R E S ____________________________________________ Bonus options are available if the standards for 3 big name (Fetish) and Five famous person (Hardcore) scores were met. Concept artwork is unlocked by reaching Three star ratings in Fetish & Hardcore modes. Cheat codes are unlocked through attaining 5 star rankings in Hardcore mode. Mini-games are unlocked via finishing five 5 Star levels in succession. Cheat codes can most effective be activated if they've been unlocked, and can handiest be used within the 'SELECT SCENE' ranges, NOT in new or stored games. The cheat name will seem at the bottom of the menu screen if entered appropriately. Save issues do not appear while cheat codes are activated - however, you'll be able to play through a stage the usage of cheat codes and deactivate them simply prior to completing the level, thus making the save point reappear. Tricksy. - BORN AGAIN - Three STARS: The Clowns idea art Five STARS: R2, R2, L1, R2 - 1st part of Runner code Code description: Cash has limitless stamina - DOORWAY INTO HELL - 3 STARS: Clown Variants idea artwork 5 STARS: <, >, <, > - second half of Runner code Code description: Cash has limitless stamina - ROAD TO RUIN - 3 STARS: Scarecrow thought art Five STARS: R1, L1, R2, L1 - 1st part of Silence code Code description: enemies can't pay attention Cash - WHITE TRASH - Three STARS: Scarecrow - Halloween Variant idea art 5 STARS: >, <, <, < - 2d part of Silence code Code description: enemies can not hear Cash - FUELLED BY HATE - 3 STARS: The Lost idea artwork Five STARS: R2, >, O, R2 - 1st half of Regenerate code Code description: Cash's well being replenishes robotically - GROUNDS FOR ASSAULT - Three STARS: Bin Bag idea artwork Five STARS: - L2, down, O, < - 2d part of Regenerate code Code description: Cash's health replenishes routinely - STRAPPED FOR CASH - 3 STARS: The Jury idea art Five STARS: - R1, R1, triangle, O - 1st part of Helium Hunters code Code description: hunters communicate in high-pitched voices - VIEW OF INNOCENCE - Three STARS: Camheds thought art 5 STARS: - square, L2, L1, down - 2nd half of Helium Hunters code Code description: hunters communicate in high-pitched voices - DRUNK DRIVING - 3 STARS: Wardogs idea artwork Five STARS: - R1, R2, L1, L2 - 1st half of Fully Equipped code Code description: Cash begins stage with firearms, ammo and red and blue guns - GRAVEYARD SHIFT - Three STARS: Wardogs Zoo Sniper concept art 5 STARS: - down, up, <, up - second part of Fully Equipped code Code description: Cash begins level with firearms, ammo and red and blue guns - MOUTH OF MADNESS - 3 STARS: Tramp concept artwork 5 STARS: - L1, triangle, triangle, triangle - 1st half of Super Punch code Code description: Cash can kill enemies with 1 punch - DOING TIME - Three STARS: Early Innocent Hoodie Designs concept art 5 STARS: - O, O, O, R1 - 2nd part of Super Punch code Code description: Cash can kill enemies with 1 punch - KILL THE RABBIT - Three STARS: Smileys concept art 5 STARS: - <, R1, R1, triangle - 1st half of Rabbit Skin code Code description: Cash wears rabbit suit - DIVIDED THEY FALL - Three STARS: Cerberus Variant Design concept artwork 5 STARS: - R1, R1, sq., L1 - 2d part of Rabbit Skin code Code description: Cash wears rabbit go well with - PRESS COVERAGE - Three STARS: Level thought artwork 5 STARS: - square, square, R2, down - 1st half of Monkey Skin code Code description: Cash wears monkey suit - WRONG SIDE OF THE TRACKS - Three STARS: Piggsy thought artwork 5 STARS: - triangle, square, O, down - 2d part of Monkey Skin code Code description: Cash wears monkey suit - TRAINED TO KILL - Three STARS: Piggsy & Cash Toy Mock-Ups idea art Five STARS: - sq., sq., square, down - 1st half of Invisibilty code Code description: enemies can listen Cash however can't see him - BORDER PATROL - Three STARS: Starkweather idea artwork Five STARS: - square, down, O, up - 2nd half of Invisibilty code Code description: enemies can pay attention Cash but can't see him - KEY PERSONNEL - Three STARS: Head Shots concept art Five STARS: - up, down, <, < - 1st half of Piggsy Skin code Code description: Cash wears Piggsy's swimsuit - DELIVERANCE - 3 STARS: Head Shots 2 idea art Five STARS: - R1, R2, L1, L1 - second half of Piggsy Skin code Code description: Cash wears Piggsy's go well with - GOD MODE CHEAT - Once you've got overwhelmed the game on either mode, watch the credit and watch for the menu screen to look. Hold L1, L2, R1 & R2 concurrently and you are going to listen multi-layered sound results and a voice whispering incoherent words. If this voice is recorded and played backwards, the god mode cheat is printed: "...down, down, O, up, square, triangle, square, R2, up, up, L1, triangle..." The god mode cheat makes Cash invulnerable. - MINI-GAMES - Mini-games are unlocked by means of completing five 5 Star levels in succession - that is, should you entire ranges 1-5, 6-10, 11-15, 16-20 you are going to unencumber Four mini-games that may seem in the 'SELECT SCENE' possibility in the principle menu. 1. HARD AS NAILS Kill as many hunters as you'll for a best ranking. 2. BRAWL GAME You should survive for as long as you'll be able to against 3 gangs. The gangs will combat each and every different in addition to you. 3. MONKEY SEE, MONKEY DIE! The banana scarcity has given the zoo monkeys an appetite for loss of life. Start feeding them lead to stop being at the menu and get out of the zoo alive. 4. TIME 2 DIE Kill the entire hoods prior to the 10 minute cut-off date runs out. ____________________________________________ 11. S E C R E T S ____________________________________________ The PS2 headset can be used to relay Starkweather's directions during the earpiece to the participant, just like Cash. Invulnerability (see 'God Mode' cheat). ____________________________________________ 12. C R E D I T S ____________________________________________ Thanks to Rockstar North for daring to release this authentic and highly provocative title into a market glutted with generic heroes, hackneyed storylines and lame PG violence. Never ahead of has a online game offered such an attractive and psychologically annoying revel in, that not simplest supplies gamers with a secure area wherein to explore their more violent inclinations, however also contributes remarkable information to the continued debate about violence as leisure. Prior to taking part in this title I would have regarded myself as a horror junkie highly desensitised to staged violence. However, Manhunt's depictions of ultra-violence are so graphic, visceral and worrying, that I in fact discovered myself recoiling in disgust at probably the most latter scenes - high reward certainly from any person who watches 'Evil Dead' while ironing. Rockstar will also be relied upon to ship, entertain and always problem. 9/10 (unfortunately too difficult for most avid gamers). Thanks again to 'adarkervision' for his ongoing correspondence and friendship. And in any case, thanks again to my dog, with out whose corporate I might be completely and utterly depressing - might Anubis and every other dog-headed deities shower you with eternal blessings and schnacky tweats. If you've gotten loved this walkthrough look for different RaccoonCityPD walkthroughs only on www.gameFAQs.com Manhunt Walkthrough by RaccoonCityPD (c). Another 100% Complete Guide by means of RaccoonCityPD - best on www.gameFAQs.com All text copyright Jason Beks, 24 March 2004 (c). Email inquiries to: jbeks@hotmail.com (be sure Manhunt is in the topic line).

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